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The Digital Ludeme Project: Modelling the Evolution of Traditional Games

Publicaciones

General Board Geometry

Autores: Cameron Browne,Éric Piette,Matthew Stephenson,Dennis J.N.J. Soemers
Publicado en: Advances in Computer Games (ACG 2021), 2022, Página(s) 235-246, ISBN 978-3-031-11487-8
Editor: Springer, Cham
DOI: 10.1007/978-3-031-11488-5_21

Heuristic Sampling for Fast Plausible Playouts

Autores: Cameron Browne; Fabio Barbero
Publicado en: 2021 IEEE Conference on Games, 2021
Editor: IEEE
DOI: 10.1109/cog52621.2021.9619147

Ludii - The Ludemic General Game System

Autores: Eric Piette, Dennis J.N.J.Soemers, Matthew Stephenson, Chiara F. Sironi, Mark H. M. Winands and Cameron Browne
Publicado en: Proceedings of the European Conference on Artificial Intelligence (ECAI 2020), Edición 2020, 2020
Editor: IOS Press

Ludii – The Ludemic General Game System

Autores: Éric Piette, Dennis J.N.J. Soemers, Matthew Stephenson, Chiara F. Sironi, Mark H.M. Winands, Cameron Browne
Publicado en: 24th European Conference on Artificial Intelligence (ECAI 2020), Edición 2020, 2020, Página(s) 411-418
Editor: IOS Press

Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration

Autores: Soemers, Dennis J. N. J.; Piette, Éric; Stephenson, Matthew; Browne, Cameron
Publicado en: Proceedings of the IEEE Conference on Games, Edición 2020, 2020
Editor: IEEE Press

Automatic Generation of Board Game Manuals

Autores: Matthew Stephenson,Éric Piette,Dennis J.N.J. Soemers,Cameron Browne
Publicado en: Advances in Computer Games (ACG 2021), 2022, ISBN 978-3-031-11487-8
Editor: Springer, Cham
DOI: 10.1007/978-3-031-11488-5_19

Ludii as a Competition Platform

Autores: Matthew Stephenson, Eric Piette, Dennis J.N.J. Soemers, Cameron Browne
Publicado en: 2019 IEEE Conference on Games (CoG), Edición 2019, 2019, Página(s) 1-8, ISBN 978-1-7281-1884-0
Editor: IEEE
DOI: 10.1109/cig.2019.8848084

General Board Game Concepts

Autores: Eric Piette; Matthew Stephenson; Dennis J.N.J. Soemers; Cameron Browne
Publicado en: 2021 IEEE Conference on Games (CoG), 2021, ISBN 978-1-6654-4608-2
Editor: IEEE
DOI: 10.1109/cog52621.2021.9618990

Optimised Playout Implementations for the Ludii General Game System

Autores: Dennis J.N.J. Soemers,Éric Piette,Matthew Stephenson,Cameron Browne
Publicado en: Advances in Computer Games (ACG 2021), 2022, ISBN 978-3-031-11487-8
Editor: Springer, Cham
DOI: 10.1007/978-3-031-11488-5_20

An Overview of the Ludii General Game System

Autores: Stephenson, Matthew; Piette, Éric; Soemers, Dennis J. N. J.; Browne, Cameron
Publicado en: Proceedings of the IEEE Conference on Games, Edición 2019, 2019
Editor: IEEE Press

Ludii and XCSP: Playing and Solving Logic Puzzles

Autores: Piette, Cédric; Piette, Éric; Stephenson, Matthew; Soemers, Dennis J. N. J.; Browne, Cameron
Publicado en: Proceedings of the IEEE Conference on Games, Edición 2019, 2019
Editor: IEEE Press

Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates

Autores: Soemers, Dennis J. N. J.; Piette, Éric; Stephenson, Matthew; Browne, Cameron
Publicado en: Proceedings of the IEEE Conference on Games, Edición 2019, 2019
Editor: IEEE Press

Biasing MCTS with Features for General Games

Autores: Soemers, Dennis J. N. J.; Piette, Éric; Browne, Cameron
Publicado en: Proceedings of the IEEE Congress on Evolutionary Computation, Edición 2019, 2019
Editor: IEEE Press

A Functional Taxonomy of Logic Puzzles

Autores: Hufkens, L. V.; Browne, C.
Publicado en: Proceedings of the IEEE Conference on Games, Edición 2019, 2019
Editor: IEEE Press

An Empirical Evaluation of Two General Game Systems: Ludii and RBG

Autores: Piette, Éric; Stephenson, Matthew; Soemers, Dennis J. N. J.; Browne, Cameron
Publicado en: Proceedings of the IEEE Conference on Games, Edición 2019, 2019
Editor: IEEE Press

Strategic Features for General Games

Autores: Browne, Cameron; Soemers, Dennis J. N. J.; Piette, Eric
Publicado en: Proceedings of the 2019 Conference of the Association for the Advancement of AI, Edición 2019, 2019
Editor: AAAI Press

Modern Techniques for Ancient Games

Autores: Browne; Cameron
Publicado en: Proceedings of the IEEE Conference on Computational Intelligence and Games, Edición 2018, 2018
Editor: IEEE Press

A Practical Introduction to the Ludii General Game System

Autores: Cameron Browne, Matthew Stephenson, E ́ric Piette and Dennis J.N.J. Soemers
Publicado en: Advances in Computer Games (ACG 2019), Edición 2019, 2019
Editor: Springer

General Game Heuristic Prediction Based on Ludeme Descriptions

Autores: Matthew Stephenson; Dennis J. N. J. Soemers; Eric Piette; Cameron Browne
Publicado en: 2021 IEEE Conference on Games (CoG), 2021, ISBN 978-1-6654-4608-2
Editor: IEEE
DOI: 10.1109/cog52621.2021.9619052

Digital Ludeme Project Database Guide

Autores: M. Stephenson, W. Crist and C. Browne
Publicado en: Technical report, Edición 2020, 2020
Editor: Maastricht University

Ludii Programming Guide

Autores: C. Browne and E. Piette
Publicado en: Technical report, Edición 2019, 2019
Editor: Maastricht University

Spatial State-Action Features for General Games

Autores: Dennis J.N.J. Soemers,Éric Piette,Matthew Stephenson,Cameron Browne
Publicado en: arXiv preprint, 2022
Editor: Cornell University
DOI: 10.48550/arxiv.2201.06401

Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants

Autores: Soemers, Dennis J. N. J.; Mella, Vegard; Piette, Eric; Stephenson, Matthew; Browne, Cameron; Teytaud, Olivier
Publicado en: arXiv preprint, 2021
Editor: Cornell University
DOI: 10.48550/arxiv.2102.12375

Ludii User Guide

Autores: D. J. N. J. Soemers, E. Piette, M. Stephenson and C. Browne
Publicado en: Technical report, Edición 2020, 2020
Editor: Maastricht University

Ludii Game Logic Guide

Autores: D. J. N. J. Soemers, E. Piette, M. Stephenson and C. Browne
Publicado en: Technical report, Edición 2020, 2020
Editor: Maastricht University

Ludii Language Reference

Autores: C. Browne, D. J. N. J. Soemers, E. Piette, M. Stephenson and W. Crist
Publicado en: Technical report, Edición 2020, 2020
Editor: Maastricht University

Foundations of Digital Arch{\ae}oludology

Autores: Browne, Cameron; Soemers, Dennis J. N. J.; Piette, Éric; Stephenson, Matthew; Conrad, Michael; Crist, Walter; Depaulis, Thierry; Duggan, Eddie; Horn, Fred; Kelk, Steven; Lucas, Simon M.; Neto, João Pedro; Parlett, David; Saffidine, Abdallah; Schädler, Ulrich; Silva, Jorge Nuno; de Voogt, Alex; Winands, Mark H. M.
Publicado en: Technical Report, Edición 2019, 2019
Editor: ArXiv

The Ludii Game Description Language is Universal

Autores: Dennis J.N.J. Soemers,Éric Piette,Matthew Stephenson,Cameron Browne
Publicado en: arXiv preprint, 2022
Editor: Cornell University
DOI: 10.48550/arxiv.2205.00451

The Ludii System, Database and Portal: Functional Requirements

Autores: C. Browne and E. Piette
Publicado en: Technical report, Edición 2019, 2019
Editor: Maastricht University

Debunking the Diffusion of Senet

Autores: Walter Crist
Publicado en: Board Game Studies Journal, Edición 21833311, 2021, ISSN 2183-3311
Editor: De Gruyter Poland
DOI: 10.2478/bgs-2021-0002

ACG 2021 Conference Report

Autores: C. Browne; A. Kishimoto; J. Schaeffer
Publicado en: ICGA Journal, Edición 44:1, 2022, Página(s) 39-42, ISSN 1389-6911
Editor: International Computer Games Association

Spatial State-Action Features for General Games

Autores: D. J. N. J. Soemers; É . Piette; M. Stephenson; C. Browne
Publicado en: Artificial Intelligence, Edición 321, 2023, Página(s) 1-32, ISSN 0004-3702
Editor: Elsevier BV

Deep Learning for General Game Playing with Ludii and Polygames

Autores: Dennis J.N.J. Soemers; Vegard Mella; Cameron Browne; Olivier Teytaud
Publicado en: ICGA Journal, 43(3), 146 - 161. IOS Press, Edición 13896911, 2022, Página(s) 146-161, ISSN 1389-6911
Editor: International Computer Games Association
DOI: 10.3233/icg-220197

Report on the 2nd Digital Ludeme Project Workshop

Autores: C. Browne; É . Piette; W. Crist; M. Stephenson; D. J. N. J. Soemers
Publicado en: ICGA Journal, Edición 44:2, 2022, Página(s) 56-66, ISSN 1389-6911
Editor: International Computer Games Association

Report on the Digital Ludeme Project

Autores: Soemers, Dennis J.N.J.; Crist, Walter; Browne, Cameron
Publicado en: ICGA Journal, Edición 2019, 2019, ISSN 1389-6911
Editor: International Computer Games Association

Extracting Tactics Learned from Self-Play in General Games

Autores: D. J. N. J. Soemers; S. Samothrakis; É. Piette; M. Stephenson
Publicado en: Information Sciences, Edición 624, 2023, Página(s) 277-298, ISSN 0020-0255
Editor: Elsevier BV

The Digital Ludeme Project: Combining archaeological and computational methods for the study of ancient board games

Autores: W. Crist; D. J. N. J. Soemers
Publicado en: Journal of Archaeological Science: Reports, Edición 49, 2023, Página(s) 1-10, ISSN 2352-409X
Editor: Elsevier BV

AI for Ancient Games

Autores: Cameron Browne
Publicado en: KI - Künstliche Intelligenz, Edición 34/1, 2020, Página(s) 89-93, ISSN 0933-1875
Editor: Springer
DOI: 10.1007/s13218-019-00600-6

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