Objective
We propose to develop two tools for creating, in a systematic way, better user interfaces based on continuous, non-symbolic actions, such as swipes on a touch screen, 3-D motions with a hand-held device, or breath patterns in a user interface for otherwise paralyzed patients. The tools are based on two experimental/computational techniques developed in the ABACUS project: iterated learning and social coordination.
In iterated learning, sets of signals produced by one user are learned and reproduced by another user. The reproductions are then in turn learned by the next user. In the ABACUS project, it has been shown that this results in more learnable sets of signals. We propose to show how this can be applied to creating learnable and usable signals in a systematic way when design a user interface for a device that allows continuous actions.
In social coordination, it has been shown that signals become simplified and more abstract when people communicate over an extended period of time. The ABACUS project has developed techniques to detect and quantify this. We propose to show how these can be used for a user interface that adapts to its user. This will allow novice users to use more extended and therefore more learnable versions of actions, while the system adapts when users become more adept at using the interface and reduce their actions. Because the system is adaptive, the user is not constrained in how they do this.
Concretely, we propose to implement these two tools, investigate how they can be used optimally and advertise them to
interested companies, starting with ones with which we have contact, but extending our network at the start of the project through a business case development. In order to disseminate the results we propose to involve a user committee and organize one or more workshops.
Keywords
Project’s keywords as indicated by the project coordinator. Not to be confused with the EuroSciVoc taxonomy (Fields of science)
Project’s keywords as indicated by the project coordinator. Not to be confused with the EuroSciVoc taxonomy (Fields of science)
Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
-
H2020-EU.1.1. - EXCELLENT SCIENCE - European Research Council (ERC)
MAIN PROGRAMME
See all projects funded under this programme
Topic(s)
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Funding Scheme
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
ERC-POC - Proof of Concept Grant
See all projects funded under this funding scheme
Call for proposal
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
(opens in new window) ERC-2017-PoC
See all projects funded under this callHost institution
Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.
1050 BRUSSEL
Belgium
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.