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The self-teaching brain

Project description

Studying capacities of playful learning

Scientists have long been studying how humans can optimise the process of learning and improving brain functions. This is a topic gaining increasing attention today with so many people worldwide spending lots of time playing video games. Some studies show that activity during play can bring unexpectedly profound cognitive benefits. For this reason, the EU-funded BrainPlay project focuses on a comprehensive, interdisciplinary study on promising mechanisms of learning through play, from the cellular level to overall cognitive performance. More specifically, BrainPlay will explore mechanisms underlying synaptic changes inside the brain during the self-teaching process and build a new theory for neural mechanisms in self-teaching, embracing playfulness and self-teaching as part of brain learning algorithms.

Objective

Our goal is to uncover the learning algorithms that subserve biological intelligence and to discover how they are implemented in the brain. We take for granted that biological intelligence results from neural information processing, that neural information processing is based on the transmission of action potentials through synapses, and that learning is realized through synaptic plasticity. We are inspired by two key observations: Firstly, we know that biological learning unfolds in ways different from mainstream machine learning that relies on learning from large labeled datasets. Second, we discovered that the engagement of the brain during play can result in unexpected and profound cognitive benefits. This proposal describes an untravelled route to the learning algorithms of the brain that runs through the no-man’s-land between synaptic physiology, systems neuroscience, cognitive neuroscience, theoretical neuroscience and machine learning. Our approach focuses on the self-teaching abilities of the mammalian brain and covers and connects four major topics: (1) the objective functions that govern synaptic plasticity, (2) the teaching signals through which learning is steered, (3) behavioral mechanisms of self-teaching, in particular play behaviors, (4) the brain states that engage self-teaching behaviors, in particular the brain state of play. The BrainPlay grant will study self-teaching abilities from synapses to brains, from computational theory to action video games. As gaming has been shown to be highly beneficial for human brain function, we are intrigued by how little we know about what is going on in playing brains and how the brain state of play shapes learning. Engaging the latest theoretical and technological breakthroughs, BrainPlay will reach far beyond mainstream neuroscience and embrace and elucidate playfulness and self-teaching as important components of the brain's learning algorithms.

Fields of science (EuroSciVoc)

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Keywords

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Programme(s)

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Topic(s)

Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.

Funding Scheme

Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.

ERC-SyG - Synergy grant

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Call for proposal

Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.

(opens in new window) ERC-2018-SyG

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Host institution

HUMBOLDT-UNIVERSITAET ZU BERLIN
Net EU contribution

Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.

€ 2 500 000,00
Address
UNTER DEN LINDEN 6
10117 Berlin
Germany

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Region
Berlin Berlin Berlin
Activity type
Higher or Secondary Education Establishments
Links
Total cost

The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.

€ 2 500 000,00

Beneficiaries (3)

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