Project description
No more boring lessons thanks to game design methods
Gamification can improve traditional teaching methods. While teachers need affordable and user friendly authoring tools to animate their lessons, students respond best to attractive, collaborative learning materials. The EU-funded Social Digital Lab project will develop the tools and design assistance to make it possible for today’s teachers and trainers to create their own self-paced, gamified, collaborative and on-time learning material. Drawing upon game mechanics to enhance learners’ motivation, the project will design a user-friendly interface. The aim is to facilitate a complete edition of the learning material without requiring programming or graphic and game designing skills. The project will also provide tracking and data visualisation tools to help teachers check the progress of their students.
Objective
Social Digital Lab provides a complete set of tools and design assistance to create highly engaging, attractive and gamified learning material, personalized to the learner’s profile. Its user-friendly interface will facilitate a complete edition of the learning material without requiring programming or graphic & game designing skills. It provides tracking and datavisualization tools to check learners’ progressions. Social Digital Lab draws upon game mechanics to enhance learners’ motivation and actively engage them in a learning activity that stimulates collaboration between them. As both a digital learning content hosting platform and a cloud-based SAAS authoring tool, Social Digital Lab allows teachers and trainers all around Europe to create self-paced, gamified, collaborative, on-time learning material. In the e-learning authoring tool landscape, Social Digital Lab is a) trustable thanks to its innovative blockchain-based system for identity and ownership proof & certification; b) user-friendly with a particular care given to the quality of the User eXperience both for authors and learners; c) multi-platform and adapted to every browser, OS and device; d) collaborative and based on socioconstructivism
and connectivism to stimulate social learning; e) personalized and adapted to learners’ profiles and objectives.
Fields of science (EuroSciVoc)
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques.
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques.
- social scienceseducational sciencesdidactics
- natural sciencescomputer and information sciencesinternet
- natural sciencescomputer and information sciencescomputer securitycryptography
- social scienceseconomics and businessbusiness and managementbusiness models
- social scienceseconomics and businessbusiness and managementemployment
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Programme(s)
Funding Scheme
SME-1 - SME instrument phase 1Coordinator
10000 TROYES
France
The organization defined itself as SME (small and medium-sized enterprise) at the time the Grant Agreement was signed.