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Gamified and collaborative digital learning open-source platform with a blockchain-based system to facilitate crowdsourced learning and the implementation of personalized education strategies

Project description

No more boring lessons thanks to game design methods

Gamification can improve traditional teaching methods. While teachers need affordable and user friendly authoring tools to animate their lessons, students respond best to attractive, collaborative learning materials. The EU-funded Social Digital Lab project will develop the tools and design assistance to make it possible for today’s teachers and trainers to create their own self-paced, gamified, collaborative and on-time learning material. Drawing upon game mechanics to enhance learners’ motivation, the project will design a user-friendly interface. The aim is to facilitate a complete edition of the learning material without requiring programming or graphic and game designing skills. The project will also provide tracking and data visualisation tools to help teachers check the progress of their students.

Objective

Social Digital Lab provides a complete set of tools and design assistance to create highly engaging, attractive and gamified learning material, personalized to the learner’s profile. Its user-friendly interface will facilitate a complete edition of the learning material without requiring programming or graphic & game designing skills. It provides tracking and datavisualization tools to check learners’ progressions. Social Digital Lab draws upon game mechanics to enhance learners’ motivation and actively engage them in a learning activity that stimulates collaboration between them. As both a digital learning content hosting platform and a cloud-based SAAS authoring tool, Social Digital Lab allows teachers and trainers all around Europe to create self-paced, gamified, collaborative, on-time learning material. In the e-learning authoring tool landscape, Social Digital Lab is a) trustable thanks to its innovative blockchain-based system for identity and ownership proof & certification; b) user-friendly with a particular care given to the quality of the User eXperience both for authors and learners; c) multi-platform and adapted to every browser, OS and device; d) collaborative and based on socioconstructivism
and connectivism to stimulate social learning; e) personalized and adapted to learners’ profiles and objectives.

Fields of science (EuroSciVoc)

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Programme(s)

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Topic(s)

Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.

Funding Scheme

Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.

SME-1 - SME instrument phase 1

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Call for proposal

Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.

(opens in new window) H2020-EIC-SMEInst-2018-2020

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Coordinator

FREMEN CORP
Net EU contribution

Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.

€ 50 000,00
Address
12 RUE RAYMOND POINCARE
10000 TROYES
France

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SME

The organization defined itself as SME (small and medium-sized enterprise) at the time the Grant Agreement was signed.

Yes
Region
Grand Est Champagne-Ardenne Aube
Activity type
Private for-profit entities (excluding Higher or Secondary Education Establishments)
Links
Total cost

The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.

€ 71 429,00
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