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Multi-dimensional Intervention Support Architecture for Gamified eHealth and mHealth Products

Project description

Gaming techniques for e-health and m-health apps

Gamification techniques are increasingly being used to improve the experience of app users. To create engaging experiences, game design techniques are also entering the fields of web-based health tools and health apps. In this context, the EU-funded iGame project will develop a multidimensional intervention support architecture/platform in order to improve the efficacy of gamified e-health products. Specifically, advanced game production techniques will be developed with ready-to-use toolkits to accelerate the innovation process for e-health and m-health products. The outcomes of the project will include gamification toolkits, an integrated ICT platform and clinical assessment methodologies as a whole framework. The project will assist the digital industry (games, Internet of Things and ICT) to innovate new products and services for e-health industries.

Objective

This project investigates evidence based gamification techniques for eHealth and mHealth and develops a multi-dimensional intervention support architecture/platform in order to improve the efficacy of gamified eHealth products (web-based health tools and health apps). The project will develop advanced game production techniques with ready-to-use toolkits to accelerate the innovation process for eHealth and mHealth products. This will help digital industry (games, IoT and ICT) to innovate new products and services with science and technology underpinnings.
It addresses fundamental issues of gamification for eHealth interventions including its development process and evaluation methods for measuring its efficacy. The outcomes of the project, manifested as gamification Toolkits, an integrated ICT Platform, and clinical assessment Methodologies as whole as a framework, will greatly accelerate the pace and scale of eHealth innovation by transforming and increasing its quality and efficiency through advanced technology tools, frameworks and methodologies. By using gamified physical activity engagement as a clinical intervention case study, the proposed framework will be evaluated and tested within patients in primary care settings, who are identified as physical inactive and at risk for their conditions due to sedentary behaviours. However, the gamification framework remains flexible and portable to other contexts of digital health interventions.

The project presents two key innovation components:
• An innovative collaborative R&D programme in collaboration with industry, focus on delivering solutions to address challenges in the development process of gamified eHealth products i.e. productivity and efficacy.
• A strong and sustainable model of collaboration with digital industry and other relevant stakeholders fully integrated to develop the innovation capacity in SMEs in eHealth products, specifically gamified eHealth products and services.

Coordinator

BOURNEMOUTH UNIVERSITY
Net EU contribution
€ 197 800,00
Address
FERN BARROW BOURNEMOUTH UNIVERSITY
BH12 5BB Poole
United Kingdom

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Region
South West (England) Dorset and Somerset Bournemouth
Activity type
Higher or Secondary Education Establishments
Links
Total cost
€ 197 800,00

Participants (5)