The project started on 31st of January, 2019. The project consortium has made the following progress:
1) Research and Innovation Exchange and Staff Training: Project partners have performed twenty staff exchange secondment months before the global covid-19 pandemics started in January 2020. In total 12 researchers have received knowledge exchange training and have had opportunities to work with SME colleagues and academics in the partner countries. Two of the researchers are senior staff, 2 are mid-career and 8 are early-career researchers. All host organisations have provided full support to the exchange researchers, offering full access to research facilities, training workshops and opportunities for cultural exchanges. The general feedback of the research and innovation activities are very positive. As a result of the RISE project, an SME researcher in ITWare has started his PhD study at UMA, as part of the iGame secondments.
2) Scientific research and prototype development:
• A deep understanding of the link between effective clinical interventions in sedentary behaviour with behaviour change techniques (BCTs). A systematic review on behaviour change techniques and the effects associated with digital behaviour change interventions in sedentary behaviour in the clinical population has been conducted. The research outcome has investigated the most used BCTs. The prototype design and implementation have been based on the results of this investigation.
• A research paper on Assessment of the Quality of Mobile Applications (Apps) for Management of Low Back Pain Using the Mobile App Rating Scale (MARS) has been published. This work investigates the digital health interventions on the improvement of different behaviours and how to correctly assess the quality of the digital tools. This research result has informed the design of the iGame digital apps.
• Sensor design and data input process have been achieved. An activity recorder software using Python, which receives sensor data via Bluetooth and visualizes it via a live graph in a real-time manner. The software is capable of both receiving and visualizing sensor data in real-time. An open-source based algorithm to calculate several Energy Expenditure equations of different physical activities automatically.
• A user focus group has been set up, ready for the experimental testing of the digital app developed by the iGame project.
• A database modeling and indexing-modeling database structure have been designed for Android and iOS app development.
3) Public Dissemination and Result Exploration:
• Presentations at 8 international conferences.
• Presentations at ICT Seminar in Tokyo in February 2019, and at the Digital Innovation Delegation in Tokyo in October 2019 and EU Interreg 2 SEAS and Channel programmes.
The project website
https://h2020-igame.eu/secondments/(se abrirá en una nueva ventana) has a record of secondment activities. Social media platforms Tweeter and LinkedIn have been used to disseminate the research and outcome of the project.