For VR training, VirtualGrasp has been packaged as a software to allow for easy creation of interactive VR training scenarios. This way, industrial companies can create VR training for their staff or clients without extensive development work. The technology has been tested and evaluated together with clients to train staff with the end-result showing significant improvements of the training. We have proven that training with VR leads to fewer errors when performing work tasks, and with that, reduced injuries and fatalities. For end users, VirtualGrasp allows users to intuitively interact with objects, using their natural hand movements to grasp and hold the objects in VR, instead of interacting through artificial interfaces. By visualizing realistic grasps, VirtualGrasp removes the cognitive load that comes from seeing one’s own hands behaving in non-natural ways, which reduces the mental effort and does not demand visual focus. This effect has been proven to enhance the memorization ability for users that perform training tasks in VR significantly. Finally, as part of our focus towards VR training, we have identified that interactive VR training helps people with disabilities to easier learn complex tasks, making training more inclusive. We have verified that the VR training market has a huge potential the coming years and will put particular focus on commercialization towards this segment.
For stroke rehabilitation, we have implemented VirtualGrasp for VR-based rehabilitation applications and concluded based on our studies that rehabilitation with VR and with empowered movement capabilities has the potential to speed up the rehabilitation process. Although competitive VR rehabilitation approaches exist, VirtualGrasp is the only solution available for predicting and visualizing fine finger movement and accurate grasping. With VirtualGrasp, limited movement from patients’ hands are amplified to make them able to use their virtual hands perfectly. Studies have shown that visually amplified movement can significantly improve the rehabilitation effect. By enabling stroke rehabilitation for the hands, we will enable millions of people who suffer from stroke every year to perform more convenient stroke rehabilitation from their home and return to normal life.
For VR games, VirtualGrasp has been tested, improved and packaged to be used by developers. The software has been proven to both speed up implementation of natural interaction, and enhance the virtual experience for the end-user.