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Speeding up the virtual reality revolution with realistic & real-time animation of hand-to-object interaction

Periodic Reporting for period 3 - VirtualGrasp (Speeding up the virtual reality revolution with realistic & real-time animation of hand-to-object interaction)

Periodo di rendicontazione: 2020-11-01 al 2021-04-30

VirtualGrasp enables natural object grasping
Using VR equipment to train industrial tasks
Objects looks like they are glued to the hands (left), vs realistic grasps (right)
Gleechi CEO Jakob Way presenting VirtualGrasp at startup conference Slush
Example of VirtualGrasp implementation for an industrial training application
Correct animation of hand interaction is a key challenge in VR
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