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Designing and Developing Wearables for Virtual Reality Environments with a Research Through Design Process

CORDIS provides links to public deliverables and publications of HORIZON projects.

Links to deliverables and publications from FP7 projects, as well as links to some specific result types such as dataset and software, are dynamically retrieved from OpenAIRE .

Publications

Exploring Food based Interactive, Multi-Sensory, and Tangible Storytelling Experiences (opens in new window)

Author(s): Saumya Gupta, Ferran Altarriba Altarriba Bertran, Oğuz 'Oz' Buruk, Sara Milkes Milkes Espinosa, Theresa Jean Tanenbaum, Minerva Wu
Published in: Designing Interactive Systems Conference 2021, 2021
Publisher: ACM
DOI: 10.1145/3461778.3462006

ClothFace: Battery-Free User Interface Solution Embedded into Clothing and Everyday Surroundings (opens in new window)

Author(s): Adnan Mehmood, Han He, Xiaochen Chen, Aleksi Vianto, Oğuz Buruk, Johanna Virkki
Published in: 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH), 2020
Publisher: IEEE
DOI: 10.1109/segah49190.2020.9201771

Etsijä’s call: Gamifying virtual conferences with alternate reality games.

Author(s): Mattia Thibault, Nikoletta Zampeta Legaki, Oğuz Buruk, Juho Hamari
Published in: Proceedings of GamiFIN 2021, 5th International GamiFIN conference, 2021
Publisher: CEUR Workshop Proceedings

A design framework for playful wearables (opens in new window)

Author(s): Oğuz Turan Buruk, Katherine Isbister, Tess Tanenbaum
Published in: Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Publisher: ACM
DOI: 10.1145/3337722.3337733

Children in 2077: Designing children's technologies in the age of transhumanism (opens in new window)

Author(s): Oğuz'Oz' Buruk, Oğuzhan Özcan, Gökçe Elif Baykal, Tilbe Göksun, Selçuk Acar, Güler Akduman, Mehmet Aydın Baytaş, Ceylan Beşevli, Joe Best, Aykut Coşkun, Hüseyin Uğur Genç, A Baki Kocaballi, Samuli Laato, Cássia Mota, Konstantinos Papangelis, Marigo Raftopoulos, Richard Ramchurn, Juan Sádaba, Mattia Thibault, Annika Wolff, Mert Yildiz
Published in: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Publisher: ACM
DOI: 10.1145/3334480.3381821

Snowflakes: A Prototyping Tool for Computational Jewelry (opens in new window)

Author(s): Oğuz 'Oz' Buruk, Çağlar Genç, İhsan Ozan Yıldırım, Mehmet Cengiz Onbaşlı, Oğuzhan Özcan
Published in: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021
Publisher: ACM DL
DOI: 10.1145/3411764.3445173

Otherworld: Ouija Board as a Resource for Design (opens in new window)

Author(s): Ahmet Börütecene, Oğuz ‘Oz’ Buruk
Published in: HTTF 2019: Proceedings of the Halfway to the Future Symposium 2019, 2019
Publisher: ACM
DOI: 10.1145/3363384.3363388

Towards the Next Generation of Gaming Wearables (opens in new window)

Author(s): Oğuz 'Oz' Buruk, Mikko Salminen, Nannan Xi, Timo Nummenmaa, Juho Hamari
Published in: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021
Publisher: ACM
DOI: 10.1145/3411764.3445785

Space Pace: Method for Creating Augmented Reality Tours Based on 360 Videos

Author(s): Timo Nummenmaa, Oğuz 'Oz' Buruk, Mila Bujic, Max Sjöblöm, Jussi Holopainen, Juho Hamari
Published in: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 2020
Publisher: Springer Nature

Immersive Video Sketching: Low-Fidelity Extended Reality Prototyping for Everyone (opens in new window)

Author(s): Oğuz Turan Buruk, Juho Hamari
Published in: Academic Mindtrek 2021, 2021
Publisher: ACM
DOI: 10.1145/3464327.3464330

Transurbanism: Smart Cities for Transhumans (opens in new window)

Author(s): Mattia Thibault, Oğuz'Oz' Buruk, Seda Suman Buruk, Juho Hamari
Published in: Proceedings of the 2020 ACM Designing Interactive Systems Conference, 2020
Publisher: ACM
DOI: 10.1145/3357236.3395523

MESMER: Towards a Playful Tangible Tool for Non-Verbal Multi-Stakeholder Conversations (opens in new window)

Author(s): Ferran Altarriba Bertran, Ahmet Börütecene, Oguz'Oz' Buruk, Mattia Thibault, Katherine Isbister
Published in: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, 2020
Publisher: ACM
DOI: 10.1145/3383668.3419872

Exploring Wearable Output Modalities - Screens & Beyond. (opens in new window)

Author(s): Çaðlar Genç; Ashley Colley; Oðuz 'Oz' Buruk; Minna Pakanen; Jan Gugenheimer
Published in: Proceedings of the 11th Nordic Conference on Human-Computer Interaction : Shaping Experiences, Shaping Society . , 129 , Association for Computing Machinery , ACM International Conference Proceeding Series , 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, NordiCHI 2020, 2020
Publisher: ACM DL
DOI: 10.1145/3419249.3420092

"""Switch"" up your exercise: An empirical analysis of online user discussion of the Ring Fit Adventure exergame"

Author(s): Chien Lu, Lobna Hassan, Oğuz 'Oz' Buruk, Timo Nummenmaa, Jaakko Peltonen
Published in: Proceedings of GamiFIN 2021, 5th International GamiFIN conference, 2021
Publisher: CEUR-WS

Designing Gaming Wearables: From Participatory Design to Concept Creation (opens in new window)

Author(s): Sangwon Jung, Ruowei Xiao, Oğuz 'Oz' Buruk, Juho Hamari
Published in: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction, 2021
Publisher: ACM
DOI: 10.1145/3430524.3446067

Towards the Next Generation of Extended Reality Wearables (opens in new window)

Author(s): Oğuz 'Oz' Buruk, Juho Hamari
Published in: CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021
Publisher: ACM
DOI: 10.1145/3411763.3451697

Virtual Wearables: Envisioning Future Scenarios for Wearables in Extended Reality Environments

Author(s): Oğuz 'Oz' Buruk
Published in: Meaning–Making in Extended Reality, 2020
Publisher: ARACNE EDITRICE

Anagenesis: A framework for gameful, playful and democratic future smartcities (opens in new window)

Author(s): Mattia Thibault, Oğuz 'Oz' Buruk, Lobna Hassan, Juho Hamari
Published in: Organizational Gamification: Theories and Practices of Ludified Work in Late Modernity, 2021
Publisher: Routledge
DOI: 10.4324/9780429316722

Transhuman Faces in the Transurban City: Facial Recognition, Identity, Resistance

Author(s): Mattia Thibault, Oğuz 'Oz' Buruk
Published in: Lexia, 2021, ISSN 1720-5298
Publisher: Universita di Torino

ClothFace: A Passive RFID-Based Human-Technology Interface on a Shirtsleeve (opens in new window)

Author(s): Adnan Mehmood, Han He, Xiaochen Chen, Aleksi Vianto, Ville Vianto, Oğuz‘Oz’ Buruk, Johanna Virkki
Published in: Advances in Human-Computer Interaction, 2020, ISSN 1687-5907
Publisher: Hindawi
DOI: 10.1155/2020/8854042

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