Project description DEENESFRITPL Novel ways to improve the virtual reality experience The EU-funded WEARTUAL project aims to investigate and develop ways to integrate wearables into virtual reality (VR) environments with the aim of enhancing the immersiveness of the VR experience. Functions and interaction modalities of wearables for providing an improved user experience will be identified by developing prototypes and including users in the design process. WEARTUAL is a user-oriented research-through-design project that will adopt an interdisciplinary approach based on interaction, game and product design, as well as engineering and psychology. Show the project objective Hide the project objective Objective In WEARTUAL, I will investigate and develop ways to integrate wearables into virtual reality (VR) environments in a way that enhance the immersiveness of the VR experience. In particular, I will investigate the possible functions and interaction modalities of wearables for providing an improved user experience in VR by developing prototypes and including users in the design process. As a result, I will obtain wearable prototypes, comprehensive user experience data and design guidelines that will inform the human-computer interaction (HCI) literature about the right ways for designing wearables for VR environments. WEARTUAL is a user-oriented research through design project that will adopt an interdisciplinary approach by using the disciplines of interaction design, game design, product design, engineering and psychology. Mainly, I will adopt a research structure that encapsulates user inclusion, ideation, prototype development and user experience experiments and evaluations. In this project, I will transfer my knowledge of designing games, wearables and prototyping for design research activities, while supervision of Prof. Juho Hamari (Tampere University, Finland) will contribute to game design and gameful experience measurement. Prof. Hamari leads the Gamification Group (GG), an interdisciplinary team composed of 18 members whose research is focused on game research, gamification and immersive technologies, such as virtual and augmented reality. In this sense, his experience in leading complementary research teams will also help me develop as a leader for directing research groups. I will also closely collaborate with the members of the GG who are experienced in conducting research on and developing VR content. Fields of science social sciencespsychologynatural sciencescomputer and information sciencessoftwaresoftware applicationsvirtual realitynatural sciencescomputer and information sciencessoftwaresoftware applicationssimulation software Programme(s) H2020-EU.1.3. - EXCELLENT SCIENCE - Marie Skłodowska-Curie Actions Main Programme H2020-EU.1.3.2. - Nurturing excellence by means of cross-border and cross-sector mobility Topic(s) MSCA-IF-2018 - Individual Fellowships Call for proposal H2020-MSCA-IF-2018 See other projects for this call Funding Scheme MSCA-IF-EF-ST - Standard EF Coordinator TAMPEREEN KORKEAKOULUSAATIO SR Net EU contribution € 202 680,96 Address Kalevantie 4 33100 Tampere Finland See on map Region Manner-Suomi Länsi-Suomi Pirkanmaa Activity type Higher or Secondary Education Establishments Links Contact the organisation Opens in new window Website Opens in new window Participation in EU R&I programmes Opens in new window HORIZON collaboration network Opens in new window Other funding € 0,00