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Designing and Developing Wearables for Virtual Reality Environments with a Research Through Design Process

Project description

Novel ways to improve the virtual reality experience

The EU-funded WEARTUAL project aims to investigate and develop ways to integrate wearables into virtual reality (VR) environments with the aim of enhancing the immersiveness of the VR experience. Functions and interaction modalities of wearables for providing an improved user experience will be identified by developing prototypes and including users in the design process. WEARTUAL is a user-oriented research-through-design project that will adopt an interdisciplinary approach based on interaction, game and product design, as well as engineering and psychology.

Objective

In WEARTUAL, I will investigate and develop ways to integrate wearables into virtual reality (VR) environments in a way that enhance the immersiveness of the VR experience. In particular, I will investigate the possible functions and interaction modalities of wearables for providing an improved user experience in VR by developing prototypes and including users in the design process. As a result, I will obtain wearable prototypes, comprehensive user experience data and design guidelines that will inform the human-computer interaction (HCI) literature about the right ways for designing wearables for VR environments. WEARTUAL is a user-oriented research through design project that will adopt an interdisciplinary approach by using the disciplines of interaction design, game design, product design, engineering and psychology. Mainly, I will adopt a research structure that encapsulates user inclusion, ideation, prototype development and user experience experiments and evaluations. In this project, I will transfer my knowledge of designing games, wearables and prototyping for design research activities, while supervision of Prof. Juho Hamari (Tampere University, Finland) will contribute to game design and gameful experience measurement. Prof. Hamari leads the Gamification Group (GG), an interdisciplinary team composed of 18 members whose research is focused on game research, gamification and immersive technologies, such as virtual and augmented reality. In this sense, his experience in leading complementary research teams will also help me develop as a leader for directing research groups. I will also closely collaborate with the members of the GG who are experienced in conducting research on and developing VR content.

Fields of science (EuroSciVoc)

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Programme(s)

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Topic(s)

Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.

Funding Scheme

Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.

MSCA-IF-EF-ST - Standard EF

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Call for proposal

Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.

(opens in new window) H2020-MSCA-IF-2018

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Coordinator

TAMPEREEN KORKEAKOULUSAATIO SR
Net EU contribution

Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.

€ 202 680,96
Total cost

The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.

€ 202 680,96
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