Periodic Reporting for period 1 - ViRMA (Virtual Reality Multimedia Analytics: An interactive approach to large-scale multimedia analysis in a virtual environment)
Reporting period: 2020-09-01 to 2022-08-31
The three phases of evaluation were initially planned to target three real-time information retrieval competitions held at various international conferences, namely the Lifelog Search Challenge (LSC) and the Video Browser Showdown (VBS). This would have meant targeting the LSC at ACM ICMR 2021, the VBS at MMM 2021, then the LSC again at ACM ICMR 2022. However, due to the coronavirus pandemic and the rescheduling of conferences, the third and final evaluation was re-focused as a small-scale user study. The targeting of these real-time information retrieval competitions was to compare and contrast our approach to other state-of-the-art large-scale information retrieval methodologies. The primary results from participating in the LSC and VBS real-time competitions was that ViRMA has great potential as a first-generation information retrieval prototype, but it is currently biased toward exploration over search. In practice, this means that ViRMA is especially useful at helping an individual learn about what is inside a large multimedia dataset, but not very helpful when it comes to finding a specific item in that same dataset. This is problematic for the LSC and VBS competitions as they are heavily geared toward known-item search tasks as they have a consistent goal and are easier to quantify. This meant that ViRMA did not perform well in either competition but provided valuable insight into its current strengths and weaknesses.
The third and final evaluation which intended to analyse ViRMA’s exploration and browsing capabilities became an in-depth user study with the lifelogger responsible for generating the dataset for the LSC competition. A recurring challenge for the LSC lifelogger is browsing their own dataset to locate viable topics which can be used for the LSC tasks each year. Locating such topics is an exclusively exploration-oriented use case for which ViRMA is well-suited and became a natural fit for the final evaluation. The study took place in the form of two sessions, each lasting approximately two hours, where the lifelogger had unrestricted access to ViRMA. The primary goals of the study were to evaluate how successfully the lifelogger could locate as many useful topics for future LSC competitions as possible. The results of the evaluation indicated a strong foundation for ViRMA’s exploration use case, where the lifelogger was able to generate a pool of 47 potential topics for future LSC competitions using the same dataset.
The results from these three evaluations of the ViRMA prototype were disseminated via conference proceedings where a physical demonstration of the virtual reality software was also presented to all who were in attendance. This included online participants who witnessed the demonstrations via video due to hybrid conference attendance amid the coronavirus pandemic. A fourth and final publication describing the entirely of the ViRMA project will be submitted to an academic journal on multimedia after the end of the project in September 2022.