While the popular press often depicts a future where white-collar jobs have been taken over by artificial intelligence, it is more likely that many jobs (e.g. in hospitals, government administration, science, production) will require non-IT specialists to analyse, in real-time, huge volumes of complex data with the help of a computer. Media files make up a large portion of these data volumes, and already today our personal and professional lives are full of large digital media collections that must be interactively explored, analysed, understood, annotated, and used. The ViRMA (Virtual Reality Multimedia Analytics) project seeks to combine the state-of-the-art in scalable multimedia analytics, with the highly interactive access mechanism of virtual reality, to enable the development of a pioneering application to support innovative analysis of large-scale multimedia datasets. This research sought to extend the state of the art in the multimedia domain by primarily addressing a confluence of three major trends in computing: interactive analysis, novel access mechanisms, and collection scale. The overall objectives of the ViRMA project were to incorporate elements of these major trends and develop a pioneering, scalable, and interactive, multimedia analytics system designed for virtual reality.