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Virtual Reality Multimedia Analytics: An interactive approach to large-scale multimedia analysis in a virtual environment

Project description

New tools for access to large multimedia data sets

While the popular press often depicts a future where white-collar jobs have been taken over by artificial intelligence, it is more likely that many jobs, for example in hospitals, government administration, science or production, will require non-IT specialists to analyse, in real-time, huge volumes of complex data with the help of a computer. Within this research project we intend to support this by combining the state-of-the-art in scalable multimedia analytics with a highly interactive access mechanism, namely virtual reality. The EU-funded ViRMA project will enable the development of a novel application prototype to support analysis of large-scale multimedia data in a three-dimensional virtual setting and facilitate real-time analysis of multi-dimensional datasets.

Objective

While the popular press often depicts a future where white collar jobs have been taken over by artificial intelligence, evidence suggests it is far more likely that many jobs will require non-IT specialists to analyse, in real-time, huge volumes of complex data with the help of a computer. Media files make up a large portion of these data volumes, and already today our personal and professional lives are full of large digital media collections (e.g. Netflix, Google, YouTube, etc.) that must be interactively explored, analysed, understood, annotated, and used.

The research described in this proposal seeks to address this trend by designing and evaluating a large-scale interactive multimedia analytics prototype designed for a rapidly emerging new mode of visual access, namely virtual reality. Platforms supporting virtual reality provide unparalleled immersion and can afford the ability to submerge their users into an environment where visual analysis can occur in three spatial dimensions and six degrees of freedom.

In this proposal we discuss our hypothesis that by combining the state-of-the-art in scalable multimedia analytics with a highly interactive access mechanism such as virtual reality, it will enable the development of pioneering applications to support unprecedented analysis of large-scale multimedia datasets. The research proposed in this application aims to significantly extend the state of the art in this domain by addressing a confluence of three major trends in computing: interactive analysis, novel access mechanisms, and collection scale.

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Programme(s)

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Topic(s)

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Funding Scheme

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MSCA-IF - Marie Skłodowska-Curie Individual Fellowships (IF)

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Call for proposal

Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.

(opens in new window) H2020-MSCA-IF-2019

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Coordinator

IT-UNIVERSITETET I KOBENHAVN
Net EU contribution

Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.

€ 207 312,00
Address
RUED LANGGAARDSVEJ 7
2300 KOBENHAVN
Denmark

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Region
Danmark Hovedstaden Byen København
Activity type
Higher or Secondary Education Establishments
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Total cost

The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.

€ 207 312,00
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