CORDIS - EU research results

Mixed reality for upper-limb stroke rehabilitation

Project description

Mixed reality to support post-stroke rehabilitation

One of the biggest challenges for stroke survivors is regaining the functionality of their upper limbs. Unfortunately, their efforts during conventional rehabilitation are often discouraging due to their motor and cognitive deficits. To address this challenge, the EU-funded StrokeCare project proposes improvements in present treatment by combining it with mixed reality (MR) through two interventions. Specifically, the project will use MR interfaces to allow patients to manipulate world objects while interacting with virtual images and it will introduce an avatar mimicking patients’ manipulation. The aim is to verify how MR contributes to mechanisms of neuroplasticity, how it enhances attention, and how patients can gain an allocentric perspective of their movements for better results.


The recovery of the functional use of the upper limb is a main goal of rehabilitation in stroke survivors. Despite the development of many rehabilitation programs, upper limb paresis following a stroke still results in disability and a great societal cost. Attention deficits are also common in these patients. Here we propose two mixed-reality (MR) interventions to improve functional outcomes of the rehabilitation interventions as compared with classic rehabilitation programs. MR interfaces allow patients to use real world objects while interacting with virtual images, which enhances the use of real world objects. Virtual Reality allows recreating an ecological setting, which is key to the transfer of the rehabilitation outcomes. In the first intervention, patients will be able to train with real and also the same virtual objects and that in an enriched environment. To better understand how MR contributes to the mechanisms of neuroplasticity, in this first experiment, we also seek to compare cinematic measures of object manipulation (virtual vs. real). In the second MR intervention, an avatar will mimic the patient’s gestures and movements with real objects. This will give the patient an allocentric perspective of their movement. Moreover, these interventions will allow us to test the hypothesis that a MR motor training environment might have a beneficial effect on attention.
Participants will be recruited from the pool of patients from the stroke outpatient program of NISA Hospital and clinical staff will contribute to data collection. The outcomes of those interventions will be compared with the outcomes of the conventional rehabilitation program (i.e. occupational therapy and physiotherapy without virtual or MR). We will not only assess motor function, but also attention and motivation. We expect to find better outcomes by following the MR interventions.


Net EU contribution
€ 160 932,48
46023 Valencia

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The organization defined itself as SME (small and medium-sized enterprise) at the time the Grant Agreement was signed.

Este Comunitat Valenciana Valencia/València
Activity type
Private for-profit entities (excluding Higher or Secondary Education Establishments)
Total cost
€ 160 932,48