Project description
TV channels with live, on-demand content for all sports clubs
Big sports federations dominate sponsored funding and the media. This leads to the isolation of minor sports events, which represent 95 % of European sports competitions. The EU-funded TiiVii project proposes a fully automated professional TV platform that allows any sports club, league or federation to create its scalable TV channels with live, on-demand content and at only 10 % the cost of a traditionally televised sports organisation. The project will advance the solution through a triple-AI-stack that simulates a human production crew operating multi-camera rigs, support 8K cameras and implement 5G network interoperability, allowing immediate data exchange between sports sites, media distributors and consumers.
Objective
We developed TiiVii, a fully-automated, professional TV production platform, to help any sports club, league or federation to create their own scalable TV channels with live and on-demand content. At only 10% the cost of a traditionally-televised event, sport organizations will persuasively engage fans and commercial sponsors through interactive sport content. Our solution will create a new value chain that makes TV production available and affordable for non-premium sport segments, and their emerging content distributors - challenger telecom operators and publicly-financed local media broadcasters. Commercial TV sports production can cost up to €100K a game and 95% of European sports club competitions are never seen in a format accessible to their fans. Premium sports dominate all sponsor funding and media attention. The minority federations forfeit their digital media rights to more powerful parties to get any media exposure. Despite widely-connected mobile devices, sport fans have no access their favourite sports live. So far, the market has been applying single-stack artificial intelligence (AI) and ‘stitching’ of multiple camera video inputs. Niche sport codes are promoted with new video content but at no point does it satisfy the high-quality benchmark of professional TV production. The stitched stream with cropped sequences does not show 100% of what actually happens in the game. The result is a non-interactive, non-immersive stream that excludes the emerging technologies designed to support virtual reality and 3D experiences. We will progress TiiVii to a fully-automated production platform through a triple-AI-stack simulating a human production crew operating multi-camera rigs. We will build support for 8K cameras and implement 5G network interoperability to support instantaneous data exchange between sport venues, media distributors and content consumers. We will conduct B2B and B2C trials to validate TiiVii’s technology and business model.
Fields of science (EuroSciVoc)
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
- natural sciences computer and information sciences artificial intelligence
- engineering and technology electrical engineering, electronic engineering, information engineering electronic engineering sensors optical sensors
- social sciences economics and business business and management business models
- natural sciences computer and information sciences data science data exchange
- natural sciences computer and information sciences software software applications virtual reality
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Keywords
Project’s keywords as indicated by the project coordinator. Not to be confused with the EuroSciVoc taxonomy (Fields of science)
Project’s keywords as indicated by the project coordinator. Not to be confused with the EuroSciVoc taxonomy (Fields of science)
Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
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H2020-EU.2.3. - INDUSTRIAL LEADERSHIP - Innovation In SMEs
MAIN PROGRAMME
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H2020-EU.3. - PRIORITY 'Societal challenges
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H2020-EU.2.1. - INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies
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Topic(s)
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Funding Scheme
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
SME-2 - SME instrument phase 2
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Call for proposal
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
(opens in new window) H2020-EIC-SMEInst-2018-2020
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Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.
15008 Coruna
Spain
The organization defined itself as SME (small and medium-sized enterprise) at the time the Grant Agreement was signed.
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.