Project description
Sports clubs and associations streaming live for fans worldwide
Bypassing cable, broadcast and satellite television platforms, over-the-top (OTT) media services are streaming directly on the internet. In the world of sports, OTT is changing live sports broadcasts, which have been one of the strongholds of linear TV. Building on this new reality, the EU-funded COPA EUROPE project will develop cloud-based infrastructure for harvesting, accommodating, transmitting and distributing digital media representing sports and competitive events. This new venture is based on the application of artificial intelligence in the media and transmedia storytelling (boosting search, navigation, synchronisation and editing). It is also considering a semi-professional cloud-based live content workflow and blockchain, which can ensure delivery of a smart contract transaction ecosystem for paying subscribers.
Objective
COPA EUROPE aims to address the exploding demand for non-linear sports consumption (live and eSports) by leveraging OTT and combining it with new set of media technologies that will democratise the consumer experience, enable cost-sensitive live video from anywhere, and personalize the distribution to change the experience of each viewer individually. COPA EUROPE will deliver a cloud-based infrastructure for harvesting, accommodating, transmitting and distributing digital media with regard to sport and competitive events, including the infrastructure needed to allow content creators and producers of live coverage to react to live outcomes, via innovative workflows. COPA EUROPE vision is founded on four main pillars, ripe with potential for future media industry innovation:
Media AI, which implements a secure recommender system fuelled by FL, specifically tailored to support the launching of personalized OTT channels, incorporating a variety of data (video, audio, statistical data etc.) harmoniously blended with commercial offerings in order to provide an enriched experience, to promote the personalisation of the provided services.
Transmedia Storytelling, which aims to aid both connected subscribers and media professionals in indexing, searching, navigating, synchronizing and editing compelling productions from heterogeneous media sources and a variety of social media channels.
Semi professional cloud-based live content workflow, from live video contribution and transmission from anywhere, through basic tools for semi-professional content production leveraging on context-tailored transcoding and bonding transmission using multiple 5G links, and/or 4G together, to ensure reliability, video continuity, high resolution and user experience.
Blockchain, which provides support for P2P network infrastructure necessary to deliver an efficient smart contract transaction ecosystem, and subsequently deliver a decentralized live stream to individual paying subscribers.
Fields of science (EuroSciVoc)
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
- engineering and technology electrical engineering, electronic engineering, information engineering information engineering telecommunications telecommunications networks mobile network 5G
- natural sciences computer and information sciences computer security cryptography
- engineering and technology electrical engineering, electronic engineering, information engineering information engineering telecommunications telecommunications networks mobile network 4G
- natural sciences biological sciences ecology ecosystems
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Keywords
Project’s keywords as indicated by the project coordinator. Not to be confused with the EuroSciVoc taxonomy (Fields of science)
Project’s keywords as indicated by the project coordinator. Not to be confused with the EuroSciVoc taxonomy (Fields of science)
Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
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H2020-EU.2.1.1. - INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT)
MAIN PROGRAMME
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Topic(s)
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Funding Scheme
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
IA - Innovation action
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Call for proposal
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
(opens in new window) H2020-ICT-2018-20
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Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.
28037 MADRID
Spain
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.