Descrizione del progetto
Club e associazioni sportive in diretta streaming per i tifosi di tutto il mondo
Bypassando le piattaforme televisive via cavo, radiotelevisive e satellitari, i servizi mediatici over-the-top (OTT) sono in streaming direttamente su internet. Nel mondo dello sport, l’OTT sta cambiando il modo di trasmettere lo sport in diretta, un caposaldo della TV standard. Partendo da questa nuova realtà, il progetto COPA EUROPE, finanziato dall’UE, svilupperà un’infrastruttura basata sul cloud per la raccolta, l’adeguamento, la trasmissione e la distribuzione di media digitali che mostrano eventi sportivi e agonistici. Questa nuova impresa si basa sull’applicazione dell’intelligenza artificiale nei media e sulla narrazione transmediale (potenziando la ricerca, la navigazione, la sincronizzazione e l’editing). Sta anche considerando un flusso di lavoro semi-professionale di contenuti live basati su cloud e blockchain, in grado di fornire un ecosistema di transazioni contrattuali intelligenti per gli abbonati a pagamento.
Obiettivo
COPA EUROPE aims to address the exploding demand for non-linear sports consumption (live and eSports) by leveraging OTT and combining it with new set of media technologies that will democratise the consumer experience, enable cost-sensitive live video from anywhere, and personalize the distribution to change the experience of each viewer individually. COPA EUROPE will deliver a cloud-based infrastructure for harvesting, accommodating, transmitting and distributing digital media with regard to sport and competitive events, including the infrastructure needed to allow content creators and producers of live coverage to react to live outcomes, via innovative workflows. COPA EUROPE vision is founded on four main pillars, ripe with potential for future media industry innovation:
Media AI, which implements a secure recommender system fuelled by FL, specifically tailored to support the launching of personalized OTT channels, incorporating a variety of data (video, audio, statistical data etc.) harmoniously blended with commercial offerings in order to provide an enriched experience, to promote the personalisation of the provided services.
Transmedia Storytelling, which aims to aid both connected subscribers and media professionals in indexing, searching, navigating, synchronizing and editing compelling productions from heterogeneous media sources and a variety of social media channels.
Semi professional cloud-based live content workflow, from live video contribution and transmission from anywhere, through basic tools for semi-professional content production leveraging on context-tailored transcoding and bonding transmission using multiple 5G links, and/or 4G together, to ensure reliability, video continuity, high resolution and user experience.
Blockchain, which provides support for P2P network infrastructure necessary to deliver an efficient smart contract transaction ecosystem, and subsequently deliver a decentralized live stream to individual paying subscribers.
Campo scientifico
- engineering and technologyelectrical engineering, electronic engineering, information engineeringinformation engineeringtelecommunicationstelecommunications networksmobile network5G
- natural sciencescomputer and information sciencescomputer securitycryptography
- engineering and technologyelectrical engineering, electronic engineering, information engineeringinformation engineeringtelecommunicationstelecommunications networksmobile network4G
- natural sciencesbiological sciencesecologyecosystems
Parole chiave
Programma(i)
Argomento(i)
Meccanismo di finanziamento
IA - Innovation actionCoordinatore
28037 MADRID
Spagna