Objective
Economic changes on international markets, recent European legislation, work organisation changes in companies, greater demands on quality management, and increased competitiveness all necessitate permanent adaptation of employees' qualifications and skills in companies of all sizes. Autonomous self-learning in the workplace has proven to be an efficient method of continuously updating knowledge and skills where it is supported by suitable learning media. The objective of this project is for partners with know-how and practical experience in industry and vocational education to promote independent continuing training in the workplace through the development of business management learning programmes and implementation of a distance-curriculum game with computer simulation.
The intention is to develop business management learning programmes for company control with due regard for the EU directive concerning the drawing-up of annual accounts as well as optimisation of production processes, with particular regard for quality management in accordance with ISO 9000 ff. The forming of learning teams in the partner countries will serve to strengthen inter-disciplinary skills and the capacity for teamwork. The distance-curriculum game will elucidate business management contexts and correlations and is suitable for supporting networked thinking and the understanding of complex processes. Besides promoting teamwork, this approach takes account of the current qualification needs of companies with regard to updating business management know-how. The learning programmes will be suitable for use in the initial and continuing vocational training of employees in companies of all sizes.
Impact
With due regard for quality management aspects, this project promotes self-study with the help of new information technologies as well as the application of multimedia learning products.
Contract number : D/96/2/1616/PI/II.1.1.b/CONT
Domaine : Life long learning
Contents :
Self-training and distance learning
Vocational qualifications
Products :
Open and distance learning material
Group training with tutor
Computer/electronic-based materials
Public :
Workers in companies
Managers/ Owners of SMES
Young people in training
Fields of science (EuroSciVoc)
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Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Topic(s)
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Call for proposal
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Data not available
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Funding Scheme
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Coordinator
51368 Leverkusen
Germany
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.