Objective
The project objectives is to develop on one hand new Man-Machine-Interface Devices featuring haptic feedback, the Haptic-3D-Interface, and in the other hand two prototypes of innovative integrated products using these devices : the Immersive-Theatre and the Interactive-Kiosk. The MUVII project addresses the provision of intuitive ways to capture, deliver and interact with systems. It includes the development and integration of advanced sensor, actuator and display technologies. The focus will be on the haptic device technologies common to several applications and the development aims at mid-term to reach a mass-market. The project will demonstrate this new interaction paradigm on two advance demonstrators dedicated to professional use in cultural, entertainment and training application fields.
Objectives:
The objectives of the MUVII project are :- To develop a new kind of haptic-3d-Interface- To design a shape compatible with a commercial product for both the consumer and the professional market- To link the H3DI with an efficient digital sound-system- To adapt Virtual Reality contents to the new H3DI- To develop a immersive theatre demonstrator of the H3DI- To develop a kiosk demonstrator of the H3 DI- To validate the demonstrators in real situation- To create a new start-up company for the exploitation and the dissemination of the new interfaces.
Work description:
The project objective is to develop on one hand new Man-Machine-Interface Devices featuring haptic feedback, the Haptic-3D-Interface, and in the other hand two prototypes of innovative integrated products using these devices : the Immersive-Theatre and the Interactive-Kiosk. At mid-term, the general public Man-Machine-Interface devices will integrate haptic feedbacks for a very large panel of applications, especially e-trade on the WEB allowing to touch and feel the texture of the products sold. The innovative haptic devices developed in this project for professional applications in entertainment and museum would be able to evolve in the medium term to general public market. For such a Personal Interface, the Haptic-3D-Interface concept is a very good candidate as it can accept communication time delays (due for instance to Internet communication), and can be mass-produced at a very low cost. In the project two demonstrators will be developed in order to demonstrate two very different applications and cover a market as broad as possible. This first step is necessary for three main reasons:
- these demonstrators are by themselves the prototypes of future products with a known and fast growing professional market- these applications are able to accept the cost of devices produced in a first time, in small series;
- these applications are in contact with the public and sufficiently reactive to produce quickly a validation feedback to specify future adapted mass-products.
The two demonstrators are:1 The immersive Theatre demonstrator. Here the goal of the project is to enhance the immersion of each spectator in the virtual world using haptic feedback;
2- The Haptic Interactive Kiosk. This prototype will enable the demonstration of complex scientific or cultural experiments.
Milestones:
M0+6: Specifications;
M0+12: Ergonomic study, multi-user interactions management software library Specifications;
M0+14: test device for separate modalities, user study;
M0+15: Marketing assessment;
M0+22: Motion capture subsystem;
M0+24: Fully functional prototypes, pre-integrated 3-D sound sub-system;
M0+28: Immersive Theatre Demonstrator, interactive Kiosk Demonstrator;
M0+30: Demonstration workshop in immersive theatre, evaluation report, industrialization assessment.
Fields of science (EuroSciVoc)
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
- natural sciences computer and information sciences internet
- humanities arts performing arts dramaturgy
- engineering and technology electrical engineering, electronic engineering, information engineering electronic engineering sensors
- natural sciences computer and information sciences software software applications virtual reality
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Programme(s)
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Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Topic(s)
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Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
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Funding Scheme
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Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Coordinator
53000 LAVAL
France
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.