Description du projet DEENESFRITPL Des technologies basées sur le jeu pour faire évoluer l’innovation Les investissements des entreprises européennes dans les applications de l’intelligence artificielle ont longtemps été insuffisants en raison d’un manque de capacités et de savoir-faire. La Commission européenne a récemment identifié ce problème comme étant un domaine clé nécessitant une action et des investissements concertés. Le projet AUGMENTED-HUMANS, financé par l’UE, apportera une occasion unique d’adopter une approche centrée sur l’humain pour créer des applications d’IA qui intègrent des technologies basées sur le jeu, lesquelles ont fait preuve d’une grande promesse empirique et anecdotique dans la création d’applications d’IA qui stimulent l’innovation commerciale. Le projet se concentrera, entre autres, sur les technologies basées sur les jeux en tant que médiateurs d’interactions stimulantes. Afficher les objectifs du projet Masquer les objectifs du projet Objectif The rise of artificial intelligence is driving the fourth industrial revolution and is steadily disrupting traditional business models, workplace practices and performance management. Despite the astonishing rate of progress with AI technology, problems and challenges in the current business environment cannot be solved by machines alone and require robust human-machine hybrid solutions; however these are still largely experimental with limited business adoption . A further challenge is that European business investment in AI applications has been sub-optimal due to limited capability and know-how and this has just recently been identified by the EU Commission as a key focus area for co-ordinated action and investment . This proposal highlights a key opportunity to take a human-centred approach to building AI applications that incorporate game-based technologies that have shown great empirical and anecdotal promise in creating AI applications that drive business innovation. To address the challenges of the efficacy of human-machine interactions and AI adoption, in Augmented-Humans I will investigate how we can use game-based technologies (games, gamification, virtual and augmented reality) as mediators of engaging interactions and problem solving between human and machine that generate data, develop insights, facilitate business problem solving, and aid both human and machine learning. The outputs of this project will include the development of reusable game-based technology toolkits and applications for (a) Business systems for end-user engagement, stakeholder collaboration and robust decision support systems, (b) AI engineering and data science in utilising game-based technologies for data generation, machine learning, and developing human-machine collaboration systems for problem solving (e.g. ‘citizen science’ games), and (c) Public engagement applications that engage the public with AI meta issues of usability, awareness, trust and participation. Champ scientifique social sciencespolitical sciencespolitical transitionsrevolutionssocial scienceseconomics and businessbusiness and managementbusiness modelssocial sciencespolitical sciencespolitical policiescivil societynatural sciencescomputer and information sciencesartificial intelligencemachine learningnatural sciencescomputer and information sciencessoftwaresoftware applicationssimulation software Mots‑clés artificial intelligence design participatory design game-based technology collaboration co-creation Programme(s) H2020-EU.1.3. - EXCELLENT SCIENCE - Marie Skłodowska-Curie Actions Main Programme H2020-EU.1.3.2. - Nurturing excellence by means of cross-border and cross-sector mobility Thème(s) MSCA-IF-2020 - Individual Fellowships Appel à propositions H2020-MSCA-IF-2020 Voir d’autres projets de cet appel Régime de financement MSCA-IF - Marie Skłodowska-Curie Individual Fellowships (IF) Coordinateur TAMPEREEN KORKEAKOULUSAATIO SR Contribution nette de l'UE € 202 680,96 Adresse KALEVANTIE 4 33100 Tampere Finlande Voir sur la carte Région Manner-Suomi Länsi-Suomi Pirkanmaa Type d’activité Higher or Secondary Education Establishments Liens Contacter l’organisation Opens in new window Site web Opens in new window Participation aux programmes de R&I de l'UE Opens in new window Réseau de collaboration HORIZON Opens in new window Coût total € 202 680,96