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Craft Understanding, Education, Training, and Preservation for Posterity and Prosperity

Project description

Ensuring the survival of traditional craftsmanship

Traditional craftsmanship involves skills and knowledge that risk being lost. Encouraging artisans to continue to exercise and pass their skills and knowledge to others is more important than ever. However, a lack of high-quality training, accreditation, qualifications and standards of practice poses a challenge. There is inefficient knowledge transfer and little economic incentive for artisans to pursue their craft. The EU-funded CRAEFT project will catalyse craft education and training with intuitive digital aids, telecommunication, craft-specific simulators, advanced immersivity and high-end digitisation to widen access, economise learning, increase exercisability and relax remoteness constraints in craft learning. The project will pave the way for certification and the creation of craft portfolios to register practitioner credentials.

Objective

CRAEFT will deepen our understanding of making activities that include care, judgement, and dexterity standing on Anthropology, Knowledge Representation, Cognitive Science, Art History, Advanced Digitisation, Audiovisual & Haptic Immersivity, and Computational Intelligence to cover the multifaceted expression of crafts as living and developing heritage, as a sustainable source of income, and as the expression of the mind through imagery, technology, and sedimented knowledge. A generative approach will prove sufficiency for digital conservation, reenactable preservation, and scaling of approach for the full range of materials and techniques.

CRAEFT will catalyse craft education and training with intuitive digital aids, telecommunications, craft-specific simulators, advanced immersivity, and high-end digitisation, to widen access, economise learning, increase exercisability, and relax remoteness constraints in craft learning. The integration of haptics intelligence haptics in digital design connects tacit knowledge in computer-aided craft-specific design tools. Workflow simulation will support experimental archaeology for the recovery of lost techniques. The analytic workflow analysis leads to digital fabrication opportunities for menial tasks, material savings and reuse, and reduction of energy consumption.

Digital dimensions attached to individual works of craft will enable certification and attachment of digital content, but also enable reputation and community building, supported by a Community Portal for professionals and the public that connects to the New Media, hosts heterogeneous craft portforlios, and registers practitioner credentials.

The efficacy of the approach will be piloted in eight representative craft instances with the cross-cutting objectives of Craft Education & Training, Design, Valorisation, and Community services across the range of materials.

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Keywords

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Programme(s)

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Topic(s)

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Funding Scheme

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HORIZON-RIA - HORIZON Research and Innovation Actions

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Call for proposal

Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.

(opens in new window) HORIZON-CL2-2022-HERITAGE-01

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Coordinator

IDRYMA TECHNOLOGIAS KAI EREVNAS
Net EU contribution

Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.

€ 886 406,00
Address
N PLASTIRA STR 100
70 013 IRAKLEIO
Greece

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Region
Νησιά Αιγαίου Κρήτη Ηράκλειο
Activity type
Research Organisations
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Total cost

The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.

€ 886 406,25

Participants (8)

Partners (1)

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