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CAROUSEL+

Project description

Embodied online dancing and partying with digital characters

With internet experience nowadays mostly being passive, disconnected and disembodied, many individuals are isolated instead of brought together. The EU-funded CAROUSEL project aims to overcome the isolation of online users by allowing them to dance and party together even if they are physically separated. Through imaginative combinations of artificial intelligence and immersive interaction technologies, including the creation of life-like digital characters, CAROUSEL will enable internet users to feel each other’s presence, touch, and movement, from dancing together. These developments will help overcome isolation and loneliness and bring improvements to human health, work, and wellbeing. Moreover, they will generate the foundations for as yet unimagined forms of online communication and expression.

Objective

The uniqueness of the CAROUSEL+ value proposition resides in its capacity to empower meaningful visceral group social interaction to tangibly share imagination and physical movement in virtual and hybrid reality settings beyond the existing digital communication technology such as massive online game environments, peer-to-peer connections and social media networks. CAROUSEL+ technology will allow people, in small or larger groups, to feel good and have fun together. CAROUSEL+ will pave the way for the emergence of social- physical behaviour of digital characters by better understanding human body-language and being capable to interact autonomously with a group of people. The project will lay the new technical, and scientific, foundation for social and physical real-world AI by inventing, examining, simulating, developing, testing and validating human-digital interaction scenarios. The dream of the project is to create a sustainable innovation ecosystem of young talents around a new research path to design AI enabled digital characters which understand the social body language and can interact in a social and physical way with humans. CAROUSEL+ wants to lay the technical foundation for “social enabled” digital characters. The innovation perspective of this new branch “Real-World Social and Physical AI” is tremendous as it can be applied to many applications in many areas, for physically interacting in a meaningful social way. In particular digital characters in the future could act as physical trainers, dancers, entertainers, actors, co-workers, health assistants, guides, educators, spectators, physical therapists and companions. Beyond social, entertainment, health and educational applications, CAROUSEL+ learning and understanding of body language and group dynamics could be deployed in many other areas, including security, peace-making, emergency handling and autonomous driving.

Fields of science (EuroSciVoc)

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Keywords

Project’s keywords as indicated by the project coordinator. Not to be confused with the EuroSciVoc taxonomy (Fields of science)

Programme(s)

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Topic(s)

Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.

Funding Scheme

Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.

RIA - Research and Innovation action

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Call for proposal

Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.

(opens in new window) H2020-FETPROACT-2018-2020

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Coordinator

DEUTSCHES FORSCHUNGSZENTRUM FUR KUNSTLICHE INTELLIGENZ GMBH
Net EU contribution

Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.

€ 1 088 750,00
Address
TRIPPSTADTER STRASSE 122
67663 Kaiserslautern
Germany

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Region
Rheinland-Pfalz Rheinhessen-Pfalz Kaiserslautern, Kreisfreie Stadt
Activity type
Research Organisations
Links
Total cost

The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.

€ 1 088 750,00

Participants (4)

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