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CAROUSEL+

CORDIS provides links to public deliverables and publications of HORIZON projects.

Links to deliverables and publications from FP7 projects, as well as links to some specific result types such as dataset and software, are dynamically retrieved from OpenAIRE .

Deliverables

Cross-project collaboration plan (opens in new window)

Crossproject collaboration plan M6M12M30M48 This deliverable will be coordinated with the other relevant project Concrete crossproject collaboration activities will be reported in the subsequent reporting periods

Stakeholder reports (opens in new window)

Stakeholder reports will be provided at M18 Updates on M33 and M44 Last deliverable is anticipated in order to be taken into account in the Innovation Transfer plan

Dissemination and Communication plan (opens in new window)

Dissemination and Communication plan M4 and revisions at each cycle M21 and M36

Market observatory report (opens in new window)

Market observatory report comprising estimations of availability and costing of current and future XR devices and systems M18 Updates on M33 and M44 Last deliverable is anticipated in order to be taken into account in the Innovation Transfer plan

Publications

Embodied online dance learning objectives of CAROUSEL+ (opens in new window)

Author(s): Kenny Mitchell, Babis Koniaris, Monica Tamariz, Jessie Kennedy, Noshaba Cheema,
Published in: 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Issue 2021, 2021
Publisher: IEEE
DOI: 10.1109/vrw52623.2021.00062

Emotional Voice Puppetry (opens in new window)

Author(s): Ye Pan, Ruisi Zhang, Shengran Cheng, Shuai Tan, Yu Ding, Kenny Mitchell, Xubo Yang
Published in: IEEE Transactions on Visualization and Computer Graphics, Issue 2023, 2023, Page(s) 2527 - 2535, ISSN 1077-2626
Publisher: IEEE Transactions on Visualization and Computer Graphics
DOI: 10.1109/tvcg.2023.3247101

Vibing Together: Dance Experiences in Social Virtual Reality (opens in new window)

Author(s): Roosa Piitulainen; Perttu Hämäläinen; Elisa D Mekler
Published in: CHI Conference on Human Factors in Computing Systems, Issue 2022, 2021
Publisher: ACM
DOI: 10.1145/3491102.3501828

Text-Based Motion Synthesis with a Hierarchical Two-Stream RNN (opens in new window)

Author(s): Anindita Ghosh, Noshaba Cheema, Cennet Oguz, Christian Theobalt, Philipp Slusallek
Published in: Special Interest Group on Computer Graphics and Interactive Techniques Conference Posters, Issue 2021, 2021, Page(s) 1-2
Publisher: ACM
DOI: 10.1145/3450618.3469163

Duet: VR Pair Dancing with Partner Movement Manipulation (opens in new window)

Author(s): Markus Laattala, Perttu Hämäläinen
Published in: Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, Issue 2024, 2024, Page(s) 306-311
Publisher: ACM
DOI: 10.1145/3665463.3678838

Synthesis of Compositional Animations from Textual Descriptions. 2021 (opens in new window)

Author(s): Anindita Ghosh, Noshaba Cheema, Cennet Oguz, Christian Theobalt, Philipp Slusallek.
Published in: 2021 International Conference on Computer Vision (ICCV)., Issue 2021, 2021, Page(s) p 1376-1386
Publisher: IEEE
DOI: 10.48550/arxiv.2103.14675

Generating Real-time Detailed Ground Visualisations from Sparse Aerial Point Clouds

Author(s): Murray, A., Mitchell, S., Bradley, A., Waite, E., Ross, C., Jamrozy, J., & Mitchell, K.
Published in: ACM SIGGRAPH European Conference on Visual Media Production Industry Papre, Issue 2022, 2022
Publisher: ACM Siggraph

Design Considerations of Voice Articulated Generative AI Virtual Reality Dance Environments

Author(s): Llogari Casas, Kenny Mitchell, Monica Tamariz, Samantha Hannah, David Sinclair, Babis Koniaris, and Jessie Kennedy
Published in: CHI24 Hybrid WorkshopGenerative AI in User-Generated Content, Issue 2024, 2024
Publisher: ACM SIGCHI

Evaluating Large Language Models in Generating Synthetic HCI Research Data: a Case Study (opens in new window)

Author(s): Perttu Hämäläinen, Mikke Tavast, Anton Kunnari
Published in: CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, Issue 2023, 2023
Publisher: Association for Computing Machinery CHI
DOI: 10.1145/3544548.3580688

Modeling the “Gorilla Arm” Effect with Reinforcement Learning

Author(s): Noshaba Cheema, Laura A Frey Law, Kourosh Naderi, Jaakko Lehtinen, Perttu Hamalainen, Philipp Slusallek
Published in: 2021 ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG) Poster., Issue 2021, 2021
Publisher: ACM

Toward Fatigue Modeling for Locomotion Tasks.

Author(s): Rui Xu*, Noshaba Cheema*, Erik Herrmann, Perttu Hamalainen, Philipp Slusallek
Published in: 2021 ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG) Poster., 2021
Publisher: ACM

DeFT-Net: Dual-Window Extended Frequency Transformer for Rhythmic Motion Prediction

Author(s): Ademola, Adeyemi; Sinclair, David; Koniaris, Babis; Hannah, Samantha; Mitchell, Kenny
Published in: Computer Graphics & Visual Computing (CGVC) 2024, Issue 2024, 2024
Publisher: eg.org

MoodFlow: Orchestrating Conversations with Emotionally Intelligent Avatars in Mixed Reality (opens in new window)

Author(s): Llogari Casas, Samantha Hannah, Kenny Mitchell
Published in: 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Issue 2024, 2024, Page(s) 86-89, ISBN 979-8-3503-7450-6
Publisher: IEEE
DOI: 10.1109/vrw62533.2024.00021

Intermediated Reality with an AI 3D Printed Character (opens in new window)

Author(s): Llogari Casas, Kenny MItchell
Published in: ACM SIGGRAPH 2023 Real Time LIve!, Issue 2023, 2023
Publisher: ACM SIGGRAPH
DOI: 10.1145/3588430.3597251

Evaluating User Experiences in Mixed Reality. (opens in new window)

Author(s): Dmitry Alexandrovsky, Susanne Putze, Valentin Schwind, Elisa D. Mekler, Jan David Smeddinck, Denise Kahl, Antonio Krüger, Rainer Malaka.
Published in: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, Issue 2021, 2021
Publisher: ACM
DOI: 10.1145/3411763.3441337

Discovering Fatigued Movements for Virtual Character Animation (opens in new window)

Author(s): Noshaba Cheema,Rui Xu,Nam Hee Kim,Perttu Hämäläinen,Vladislav Golyanik, Marc Habermann, Christian Theobalt, Philipp Slusallek
Published in: SIGGRAPH ASIA 2023 Conference papers, Issue 2023, 2023
Publisher: SIGGRAPH ASIA 2023
DOI: 10.1145/3610548.3618176

WAVE: Anticipatory Movement Visualization for VR Dancing (opens in new window)

Author(s): Markus Laattala, Roosa Piitulainen, Nadia M. Ady, Monica Tamariz, Perttu Hämäläinen
Published in: Proceedings of the CHI Conference on Human Factors in Computing Systems, Issue 2024, 2024, Page(s) 1-9
Publisher: ACM
DOI: 10.1145/3613904.3642145

“I Feel My Abs”: Exploring Non-standing VR Locomotion (opens in new window)

Author(s): Reetu Kontio, Markus Laattala, Robin Welsch, Perttu Hämäläinen
Published in: Proceedings of the ACM on Human-Computer Interaction, Issue 2023, 2023, Page(s) 1282–1307
Publisher: ACM CHI
DOI: 10.1145/3611069

Real-time Facial Animation for 3D Stylized Character with Emotion Dynamics (opens in new window)

Author(s): Y. Pan, R. Zhang, J. Wang, Y. Ding, K. Mitchell
Published in: Proceedings of the 31st ACM International Conference on Multimedia, Issue 2023, 2023, Page(s) 6851–6859
Publisher: ACM Multimedia
DOI: 10.1145/3581783.3613803

Auditory Occlusion Based on the Human Body in the Direct Sound Path: Measured and Perceivable Effects (opens in new window)

Author(s): Steven McSeveney, Monica Tamariz, Iain McGregor, Babis Koniaris, Kenny Mitchell
Published in: Audio Mostly 2024 - Explorations in Sonic Cultures, Issue 2024, 2024, Page(s) 130-143
Publisher: ACM
DOI: 10.1145/3678299.3678312

DanceMark: An Open Telemetry Framework for Latency-Sensitive Real-Time Networked Immersive Experiences (opens in new window)

Author(s): Babis Koniaris, David Sinclair, Kenny Mitchell
Published in: 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2024, Page(s) 462-463
Publisher: IEEE
DOI: 10.1109/vrw62533.2024.00091

MienCap: Performance-based Facial Animation with Live Mood Dynamics (opens in new window)

Author(s): Ye Pan; Ruisi Zhang; Jingying Wang; Nengfu Chen; Yilin Qiu; Yu Ding; Kenny Mitchell
Published in: Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE Conference on, Issue 2022, 2022, ISBN 978-1-6654-8402-2
Publisher: IEEE
DOI: 10.1109/vrw55335.2022.00178

DanceGraph: A Complementary Architecture for Synchronous Dancing Online

Author(s): David Sinclair, Adeyemi Ademola, Babis Koniaris, Kenny Mitchell
Published in: CASA 2023, Issue 2023, 2023
Publisher: CASA

Whole Volume Light Scattering in Homogeneous Finite Media (opens in new window)

Author(s): Zdravko Velinov, Kenny Mitchell
Published in: 2022 IEEE Transactions on Visualization and Computer Graphics [TVCG], Issue 2022, 2022
Publisher: IEEE
DOI: 10.1109/tvcg.2021.3135764

Structured Teaching Prompt Articulation for Generative-AI Role Embodiment with Augmented Mirror Video Displays (opens in new window)

Author(s): Llogari Casas, Kenny Mitchell
Published in: Proceedings of the 19th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, Issue 2024, 2025, Page(s) 1-7
Publisher: ACM
DOI: 10.1145/3703619.3706049

Editorial: Games Futures I. (opens in new window)

Author(s): S. Deterding, K. Mitchell, R. Kowert, B. King
Published in: ACM Games Research and Practice, Issue 2023, 2023, ISSN 2832-5516
Publisher: ACM Games
DOI: 10.1145/3585394

Editorial: Games May Host the First Rightful AI Citizens (opens in new window)

Author(s): Kenny Mitchell
Published in: ACM GAMES, Issue 2023, 2023, ISSN 2832-5516
Publisher: ACM Games
DOI: 10.1145/3606834

Inaugural Editorial: A Lighthouse for Games and Playable Media (opens in new window)

Author(s): Sebastian Deterding, Kenny Mitchell, Rachel Kowert, Brad King
Published in: ACM Games Research and Practice, Issue 2023, 2023, ISSN 2832-5516
Publisher: ACM Games Research and Practice
DOI: 10.1145/3585393

NeFT-Net: N-window extended frequency transformer for rhythmic motion prediction (opens in new window)

Author(s): Adeyemi Ademola, David Sinclair, Babis Koniaris, Samantha Hannah, Kenny Mitchell
Published in: Computers & Graphics, Issue 129, 2025, Page(s) 104244, ISSN 0097-8493
Publisher: Pergamon Press Ltd.
DOI: 10.1016/j.cag.2025.104244

Expressive Talking Avatars (opens in new window)

Author(s): Ye Pan, Shuai Tan, Shengran Cheng, Qunfen Lin, Zijiao Zeng, Kenny Mitchell
Published in: IEEE Transactions on Visualization and Computer Graphics, Issue 30, 2024, Page(s) 2538-2548, ISSN 1077-2626
Publisher: Institute of Electrical and Electronics Engineers
DOI: 10.1109/tvcg.2024.3372047

Foreword to the Special Section on the Reality-Virtuality Continuum and its Applications (RVCA) (opens in new window)

Author(s): Mashhuda Glencrossa, Kenny Mitchell, Billinghurst Mark, Ye Pan
Published in: ACM Computer & Graphics, Issue Vol 97, 2021, Page(s) A3-A4, ISSN 2577-6193
Publisher: ACM
DOI: 10.1016/j.cag.2021.05.007

Improving VIP viewer gaze estimation and engagement using adaptive dynamic anamorphosis (opens in new window)

Author(s): Ye Pan, Kenny Mitchell
Published in: International Journal of Human-Computer Studies, Issue Vol 147, 2022, ISSN 1071-5819
Publisher: Academic Press
DOI: 10.1016/j.ijhcs.2020.102563

Moe-Phobia: Effect of Users' Gender on Perceived Sexuality and Likability Toward Manga-Like Virtual Agents (opens in new window)

Author(s): Tetsuya Matsu, Kenny Mitchell (ed)
Published in: Frontiers in Psychology, Issue 9 May 2022, 2022
Publisher: Frontiers in sychology
DOI: 10.3389/fpsyg.2022.752748

Rudimentary Examples of Composing with Generative AI for Immersive Applications (opens in new window)

Author(s): Llogari Casas, Alex Bradley, Kenny Mitchell
Published in: ACM SIGGRAPH Asia Birds of a Feather BOF, Issue 2024, 2024
Publisher: ACM SIGGRAPH Asia
DOI: 10.5281/zenodo.16411913

X-IRL risks Identifying privacy and security risks in inter-reality attacks and interactions

Author(s): Mashhuda Glencross, Kenny Mitchell, Jasim Happa, Anthony Steed, Noelle Martin, Moya Kate Baldry
Published in: IEEE Workshop on X-IRL Risks, Issue 2022, 2022
Publisher: IEEE

Expressive Avatar Interactions for Safe Social and Interactive Online Dancing Experiences (opens in new window)

Author(s): Alexandra Schmuklermann, Carmen Mac Williams, Pieter van der Linden, Noshaba Cheema, Kenny Mitchell
Published in: DEVCOM Developer Conference, Issue 2024, 2024, Page(s) https://www.instagram.com/reel/C-3KgI2IHqv/
Publisher: Kolnmesse
DOI: 10.5281/zenodo.16411704

Frontiers Workshop: Expressive Avatar Interactions in Online Co-Experiences

Author(s): Mubbasir Kapadia, Victor Zordan, Ian Sachs, Vivek Virma, Sean Palmer, Tom Sonacki, Anindita Ghosh, Markus Laattala, Kenny Mitchell
Published in: ACM SIGGRAPH Frontiers, Issue 2023, 2023
Publisher: ACM SIGGRAPH

REMOS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactions (opens in new window)

Author(s): Anindita Ghosh, Rishabh Dabral, Vladislav Golyanik, Christian Theobalt, Philipp Slusallek
Published in: Lecture Notes in Computer Science, Computer Vision – ECCV 2024, Issue 2024, 2024, Page(s) 418-437
Publisher: Springer Nature Switzerland
DOI: 10.1007/978-3-031-72764-1_24

Intellectual Property Rights

AUGMENTED REALITY METHODS AND SYSTEMS

Application/Publication number: 20 707781
Date: 2020-02-14
Applicant(s): EDINBURGH NAPIER UNIVERSITY

SYNCHRONOUS PATTERNED MOTION AVATARS

Application/Publication number: 20 24064444
Date: 2024-05-24
Applicant(s): EDINBURGH NAPIER UNIVERSITY

AUGMENTED REALITY METHODS AND SYSTEMS

Application/Publication number: 20 707781
Date: 2020-02-14
Applicant(s): EDINBURGH NAPIER UNIVERSITY

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