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CAROUSEL+

Deliverables

Cross-project collaboration plan

Crossproject collaboration plan M6M12M30M48 This deliverable will be coordinated with the other relevant project Concrete crossproject collaboration activities will be reported in the subsequent reporting periods

Stakeholder reports

Stakeholder reports will be provided at M18 Updates on M33 and M44 Last deliverable is anticipated in order to be taken into account in the Innovation Transfer plan

Dissemination and Communication plan

Dissemination and Communication plan M4 and revisions at each cycle M21 and M36

Market observatory report

Market observatory report comprising estimations of availability and costing of current and future XR devices and systems M18 Updates on M33 and M44 Last deliverable is anticipated in order to be taken into account in the Innovation Transfer plan

Publications

Embodied online dance learning objectives of CAROUSEL+

Author(s): Kenny Mitchell, Babis Koniaris, Monica Tamariz, Jessie Kennedy, Noshaba Cheema,
Published in: 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Issue 2021, 2021
Publisher: IEEE
DOI: 10.1109/vrw52623.2021.00062

Emotional Voice Puppetry

Author(s): Ye Pan, Ruisi Zhang, Shengran Cheng, Shuai Tan, Yu Ding, Kenny Mitchell, Xubo Yang
Published in: IEEE Transactions on Visualization and Computer Graphics, Issue 2023, 2023, Page(s) 2527 - 2535, ISSN 1077-2626
Publisher: IEEE Transactions on Visualization and Computer Graphics
DOI: 10.1109/tvcg.2023.3247101

Vibing Together: Dance Experiences in Social Virtual Reality

Author(s): Roosa Piitulainen; Perttu Hämäläinen; Elisa D Mekler
Published in: CHI Conference on Human Factors in Computing Systems, Issue 2022, 2021
Publisher: ACM
DOI: 10.1145/3491102.3501828

Synthesis of Compositional Animations from Textual Descriptions. 2021

Author(s): Anindita Ghosh, Noshaba Cheema, Cennet Oguz, Christian Theobalt, Philipp Slusallek.
Published in: 2021 International Conference on Computer Vision (ICCV)., Issue 2021, 2021, Page(s) p 1376-1386
Publisher: IEEE
DOI: 10.48550/arxiv.2103.14675

Evaluating Large Language Models in Generating Synthetic HCI Research Data: a Case Study

Author(s): Perttu Hämäläinen, Mikke Tavast, Anton Kunnari
Published in: CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Publisher: Association for Computing Machinery
DOI: 10.1145/3544548.3580688

Modeling the “Gorilla Arm” Effect with Reinforcement Learning

Author(s): Noshaba Cheema, Laura A Frey Law, Kourosh Naderi, Jaakko Lehtinen, Perttu Hamalainen, Philipp Slusallek
Published in: 2021 ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG) Poster., Issue 2021, 2021
Publisher: ACM

Toward Fatigue Modeling for Locomotion Tasks.

Author(s): Rui Xu*, Noshaba Cheema*, Erik Herrmann, Perttu Hamalainen, Philipp Slusallek
Published in: 2021 ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG) Poster., 2021
Publisher: ACM

MoodFlow: Orchestrating Conversations with Emotionally Intelligent Avatar

Author(s): L. Casas, S. Hannah, K. Mitchell
Published in: IEEE VR Workshop on Animation in Virtual and Augmented Reality, Issue 2024, 2024
Publisher: IEEE

Intermediated Reality with an AI 3D Printed Character

Author(s): Llogari Casas, Kenny MItchell
Published in: ACM SIGGRAPH 2023 Real Time LIve!, Issue 2023, 2023
Publisher: ACM SIGGRAPH
DOI: 10.1145/3588430.3597251

Expressive Talking Avatars

Author(s): Y. Pan, S. Tan, S. Cheng, Q. Lin, Z. Zeng, K. Mitchell
Published in: IEEE Transactions on Visualization and Computer Graphics, Issue 2024, 2024
Publisher: IEEE Transactions on Visualization and Computer Graphics

Evaluating User Experiences in Mixed Reality.

Author(s): Dmitry Alexandrovsky, Susanne Putze, Valentin Schwind, Elisa D. Mekler, Jan David Smeddinck, Denise Kahl, Antonio Krüger, Rainer Malaka.
Published in: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, Issue 2021, 2021
Publisher: ACM
DOI: 10.1145/3411763.3441337

Discovering Fatigued Movements for Virtual Character Animation

Author(s): Noshaba Cheema,Rui Xu,Nam Hee Kim,Perttu Hämäläinen,Vladislav Golyanik, Marc Habermann, Christian Theobalt, Philipp Slusallek
Published in: SIGGRAPH ASIA 2023 Conference papers, Issue 2023, 2023
Publisher: SIGGRAPH ASIA 2023
DOI: 10.1145/3610548.3618176

“I Feel My Abs”: Exploring Non-standing VR Locomotion

Author(s): Reetu Kontio, Markus Laattala, Robin Welsch, Perttu Hämäläinen
Published in: Proceedings of the ACM on Human-Computer Interaction, Issue 7, 2023, Page(s) 1282–1307
Publisher: ACM CHI
DOI: 10.1145/3611069

Real-time Facial Animation for 3D Stylized Character with Emotion Dynamics

Author(s): Y. Pan, R. Zhang, J. Wang, Y. Ding, K. Mitchell
Published in: Proceedings of the 31st ACM International Conference on Multimedia, Issue 2023, 2023, Page(s) 6851–6859
Publisher: ACM Multimedia
DOI: 10.1145/3581783.3613803

DanceMark: An open telemetry framework for latency sensitive real-time networked immersive experiences

Author(s): Koniaris, Babis; Sinclair, David; Mitchell, Kenny
Published in: IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, Issue 2024, 2024
Publisher: IEEE

MienCap: Performance-based Facial Animation with Live Mood Dynamics

Author(s): Ye Pan; Ruisi Zhang; Jingying Wang; Nengfu Chen; Yilin Qiu; Yu Ding; Kenny Mitchell
Published in: Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE Conference on, Issue 2022, 2022, ISBN 978-1-6654-8402-2
Publisher: IEEE
DOI: 10.1109/vrw55335.2022.00178

DanceGraph: A Complementary Architecture for Synchronous Dancing Online

Author(s): David Sinclair, Adeyemi Ademola, Babis Koniaris, Kenny Mitchell
Published in: CASA 2023, Issue 2023, 2023
Publisher: CASA

Whole Volume Light Scattering in Homogeneous Finite Media

Author(s): Zdravko Velinov, Kenny Mitchell
Published in: 2022 IEEE Transactions on Visualization and Computer Graphics [TVCG], Issue 2022, 2022
Publisher: IEEE
DOI: 10.1109/tvcg.2021.3135764

Editorial: Games Futures I.

Author(s): S. Deterding, K. Mitchell, R. Kowert, B. King
Published in: ACM Games Research and Practice, Issue 2023, 2023, ISSN 2832-5516
Publisher: ACM Games
DOI: 10.1145/3585394

Inaugural Editorial: A Lighthouse for Games and Playable Media

Author(s): Sebastian Deterding, Kenny Mitchell, Rachel Kowert, Brad King
Published in: ACM Games Research and Practice, Issue 2023, 2023, ISSN 2832-5516
Publisher: ACM Games Research and Practice
DOI: 10.1145/3585393

Editorial: Games May Host the First Rightful AI Citizens

Author(s): Kenny Mitchell
Published in: ACM GAMES, Issue 2023, 2023, ISSN 2832-5516
Publisher: ACM Games
DOI: 10.1145/3606834

Foreword to the Special Section on the Reality-Virtuality Continuum and its Applications (RVCA)

Author(s): Mashhuda Glencrossa, Kenny Mitchell, Billinghurst Mark, Ye Pan
Published in: ACM Computer & Graphics, Issue Vol 97, 2021, Page(s) A3-A4, ISSN 2577-6193
Publisher: ACM
DOI: 10.1016/j.cag.2021.05.007

Improving VIP viewer gaze estimation and engagement using adaptive dynamic anamorphosis

Author(s): Ye Pan, Kenny Mitchell
Published in: International Journal of Human-Computer Studies, Issue Vol 147, 2022, ISSN 1071-5819
Publisher: Academic Press
DOI: 10.1016/j.ijhcs.2020.102563

Moe-Phobia: Effect of Users' Gender on Perceived Sexuality and Likability Toward Manga-Like Virtual Agents

Author(s): Tetsuya Matsu, Kenny Mitchell (ed)
Published in: Frontiers in Psychology, Issue 9 May 2022, 2022
Publisher: Frontiers in sychology
DOI: 10.3389/fpsyg.2022.752748

Generating Real-time Detailed Ground Visualisations from Sparse Aerial Point Clouds

Author(s): Murray, A., Mitchell, S., Bradley, A., Waite, E., Ross, C., Jamrozy, J., & Mitchell, K.
Published in: ACM SIGGRAPH European Conference on Visual Media Production Industry Talk, Issue 2022, 2022
Publisher: ACM Siggraph

Intellectual Property Rights

AUGMENTED REALITY METHODS AND SYSTEMS

Application/Publication number: 20 707781
Date: 2020-02-14
Applicant(s): EDINBURGH NAPIER UNIVERSITY

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