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Electronic, Didactic and Innovative Platform for Learning based On Multimedia Assets

Periodic Reporting for period 2 - e-DIPLOMA (Electronic, Didactic and Innovative Platform for Learning based On Multimedia Assets)

Reporting period: 2023-09-01 to 2025-10-31

European education systems are rapidly digitalising, but the integration of emerging technologies such as XR and AI remains uneven, fragmented and often insufficiently grounded in pedagogy. Institutions face persistent challenges related to accessibility, inclusiveness, teacher preparedness, infrastructure gaps and the lack of evidence-based guidance for responsible implementation.
The project was conceived to address these challenges by supporting the transition from emergency digitalisation towards sustainable, inclusive and pedagogically sound e-learning ecosystems, in line with EU priorities such as the Digital Education Action Plan, the European Education Area and Horizon Europe. It analysed existing e-learning ecosystems, designed and validated three experiential learning prototypes integrating XR, gamification and collaboration, and deployed them on a dedicated e-learning platform evaluated in real educational contexts.
Through cross-national piloting, mixed-methods evaluation and teacher training activities, the project generated validated scientific evidence, reusable tools and practical guidelines. By embedding Social Sciences and Humanities perspectives, ethical principles and accessibility considerations throughout, the project delivers concrete, policy-relevant models for the responsible adoption of immersive learning technologies, contributing to more resilient, inclusive and future-proof digital education systems in Europe.
Social Sciences and Humanities were integral to the project, guiding the pedagogical design, stakeholder co-creation and evaluation of behavioural, social and accessibility impacts.
The project carried out a coherent set of technical and scientific activities aimed at designing, implementing and validating innovative e-learning practices supported by emerging technologies. The work followed a structured progression from ecosystem analysis and pedagogical design to technical implementation, piloting and evaluation, ensuring that all results were grounded in empirical evidence and tested in real educational contexts.
The project began with a comprehensive analysis of existing e-learning ecosystems, institutional readiness and pedagogical practices across participating countries. This baseline assessment identified key barriers, risks and opportunities related to infrastructure limitations, teacher preparedness, accessibility challenges and ethical considerations, providing a solid scientific foundation for subsequent design decisions.
Based on this analysis, three complete educational prototypes were developed, integrating extended reality (XR), gamification and interactive digital learning environments. Each prototype was designed according to sound pedagogical principles, with a strong emphasis on experiential learning, learner engagement and inclusiveness, and was technically implemented within a dedicated, modular and scalable e-learning platform interoperable with standard learning management systems.
A major scientific and technical achievement was the large-scale piloting of these prototypes in authentic educational settings across multiple European countries. These activities involved learners, teachers and other stakeholders and generated extensive empirical data on learning processes, interaction patterns, usability, accessibility and cognitive load. A rigorous mixed-methods evaluation framework was applied, combining standardised quantitative instruments with qualitative observations, interviews and behavioural analysis.
The evaluation results informed iterative refinements of the prototypes and led to the development of validated guidelines and best practices for experiential e-learning with emerging technologies. In parallel, the project developed and delivered a cross-national online training programme for teachers, translating empirical findings into practical capacity-building resources.
The project delivered a coherent set of scientific, technical and educational results advancing experiential e-learning with emerging technologies. Key outcomes include a validated and modular e-learning platform integrating XR, gamification and collaborative tools; three complete course prototypes piloted in real educational contexts across multiple European countries; and a robust empirical evidence base on usability, accessibility, cognitive load and learner engagement generated through mixed-methods evaluation. In addition, the project produced validated design guidelines and best practices and implemented a cross-national online training programme for teachers, translating research findings into practical capacity-building resources.
Together, these results demonstrate that emerging technologies can be pedagogically integrated into e-learning in an inclusive, scalable and evidence-based manner. Scientifically and educationally, the project contributes validated insights into how immersive and interactive technologies affect learning processes and supports innovation in learner-centred teaching practices. Societally, it addresses accessibility, inclusiveness and teacher preparedness, helping to reduce digital divides and supporting lifelong learning. From an economic and innovation perspective, the project lays the foundations for future uptake by delivering reusable technological components, validated learning designs and tested implementation models that reduce development risks and costs.
To maximise long-term impact, the project identified key needs for further uptake, including additional large-scale demonstrations in diverse educational contexts, sustained teacher training and professional development, targeted funding for institutions with limited infrastructure, clear exploitation and IPR frameworks, alignment with educational policies and standards, and internationalisation through multilingual and interoperable solutions.
e-DIPLOMA project overview
e-DIPLOMA logo
e-DIPLOMA pedagogical flow
e-DIPLOMA learning system
e-DIPLOMA project phases
e-DIPLOMA prototypes
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