Periodic Reporting for period 1 - e-DIPLOMA (Electronic, Didactic and Innovative Platform for Learning based On Multimedia Assets)
Période du rapport: 2022-09-01 au 2023-08-31
The development of the e-learning platform will be a collaborative effort involving various stakeholders in co-design and co-creation actions. Key participants include students, teachers, content creators, parents, and policymakers.
Theproject is structured into four phases: i) Audit, ii) Co-design, iii) Piloting, and iv) Uptake.
In WP3 "Piloting and testing of innovation procedures and technology enhancement", tasks are in their early stages. The execution of the co-design actions is scheduled to begin in September.
In WP4 "Development of training modules and e-Platform Deployment", the platform technology specification has already been completed. Deliverable 4.1 describes the structure and architecture of the innovative e-learning platform.
In WP6 "Policy Recommendations", desk research was carried out in each country of the consortium on the e-learning policies present in their respective regions. Linked deliverable D6.1 presents conclusions comparing the importance that different governments give to e-learning. Another outcome of WP6 is D6.2 “SWOT Report.”
WP7 "Data management and ethics, gender, privacy, security, and regulatory aspects", several actions were taken: a mapping of ethical and legal considerations was carried out (D7.1) an ethics plan (D7 .2), a first version with the contextualization of the different policies of each country regarding sociocultural aspects (D7.3) and a guiding document as a common declaration of the project partners with the Ethical Issues that must be verified and reviewed (D7.5). Special attention will be paid to the use of Artificial Intelligence, to implement this technology as ethically appropriate as possible, a report that evaluates the ethical risks related to AI (D7.6).
After 12 months of execution, phase i) Audit is completed at 90%. The policies in different countries have been audited, and the potential, opportunities, barriers, and risks of the selected technologies have been presented in a relevant educational conference. The project is establishing the co-design methodology. Focus Groups, Workshops, and Hackathons are being organized to involve stakeholders in the development of the most accurate educational prototypes, which will be deployed on the e-learning platform that is currently under construction.
To develop the three prototypes, the technical partners started to analyzing the current state of the art of the technologies, adapting them to educational purposes and proposing enhancement.
One technical result that has been effectively achieved is the configuration and optimal architecture of the e-learning platform. This architecture combines cloud resources, game engines, user identification and collaborative environments to enable the e-learning process in the best possible way.