Project description
Studying the impact of literary games on the novel
Literary games played a crucial role in the creation and establishment of the novel genre in literature. Despite being a subject of relatively limited study, the presence of literary games in the 17th century, when the novel was taking shape, raises questions about their influence and significance. Funded by the European Research Council, the JEUX project is dedicated to analysing and exploring the impact of early-modern literary games on the novel's narratives and self-understanding as a genre in literary history. JEUX seeks to reevaluate the ways in which games and play have shaped literature throughout history and contributed to the development of a new literary genre. To achieve this, it will employ literary theory, game studies, and creative-writing workshops.
Objective
Literary games were a wide-spread practice in seventeenth-century France, and prominent novelists wrote fictions about a salon company playing the “game of the novel” (jeu du roman). While literary games were clearly defined, the novel was a genre that had yet to establish its standards. In order to enhance our understanding of a decisive period for the novel (1600-1700), this project proposes to study how authors model their own practice creatively through play. JEUX is the first comprehensive, systematic investigation of literary games and their impact on the development of the standards for the most prominent literary genre today – the novel.
JEUX thereby takes a ground-breaking perspective on the novel in the making. The main objectives are to (1) analyse systematically the impact of early-modern literary games on the narrative standards for fictional worlds, formal coherence and narrators in the novel; (2) identify how literary games contribute to the self-theorising of a new genre; (3) re-evaluate the role of play and games in writing literary history.
Using an innovative combination of literary theory, game studies, narratology and anthropological fieldwork, JEUX goes beyond traditional metaphors of literature as a kind of gameplay and investigates an actual literary game from theoretical, historical and empirical perspectives. To assess play as practice, JEUX will invite creative-writing students to play early-modern games and, thereby, pioneer a new methodological approach to explore cultural practices as a potential site for creativity, innovation and community also in the contemporary world.
JEUX will sharpen current understanding of decisive developments in the form, poetics and history of the novel. It will enhance our grasp of the dynamics between games and narratives and contribute to the rediscovery of the cultural heritage of literary games. Through the investigation of the neglected corpus of evidence, JEUX will tell a new history of the novel.
Fields of science (EuroSciVoc)
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
- humanities philosophy, ethics and religion philosophy metaphysics teleology
- humanities history and archaeology history
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Programme(s)
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HORIZON.1.1 - European Research Council (ERC)
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Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
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Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
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(opens in new window) ERC-2022-COG
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0313 Oslo
Norway
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