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Computational Modelling of Tangible Objects on Multisensory Interfaces

Project description

Modelling multisensory processing of tangible objects for interactive systems

The term ‘interactive’ typically refers to human interactions with a machine based on visual and auditory information. Our sense of touch and its exploitation via haptics has not been fully integrated. However, doing so will be increasingly important to immersive experiences via virtual and augmented reality applications. Currently, knowledge of the perceptual integration of tactile cues including friction, temperature or vibrations is limited. The ERC-funded TANGO project will address the problem of multisensory rendering of tangible objects holistically by investigating multidimensional haptic techniques, tactile acuity and its psychophysical dimensions, and mechanisms of multisensory integration. The project will also consider this in the context of ageing and sensory impairment.

Objective

Current interactive systems provide realistic audio-visual feedback while haptic feedback is limited even though haptic interactions with devices are essential and touch plays a large role to convey immersive sensations. Thus, usable high-fidelity haptic rendering has the potential to improve interactions with interactive interfaces and future metaverses. Knowledge has started emerging on haptic rendering and multisensory perception of tangible objects. Still, combining multiple techniques to stimulate the full bandwidth of tactile sensitivity remains a hard challenge and little is known about the perceptual integration of tactile cues such as friction, temperature, or vibrations. Thus, there is the intricate twofold challenge of developing new haptic techniques based on models of cognitive multisensory integration whose investigation requires advanced stimulation techniques. Thus, the originality of TANGO is to address the problem of multisensory rendering of tangible objects from a holistic view by considering simultaneously multi-dimensional haptic techniques, tactile acuity across its psychophysical dimensions, and mechanisms of multisensory integration. Specifically, TANGO aims to 1/ characterize typical gestures and contact mechanics during interaction with real objects. 2/ understand how gestures and the dimension of haptic feedback influence perception of simulated tactile objects 3/ create a computational model of multisensory integration that outputs perceived realism during interaction with objects. Studies will also consider two main population factors: age and sensory impairment. Finally, the outcome from 1-3 will serve to design sensorily rich tangible 3D elements on displays, in virtual reality, and on maps for visually impaired. By a strongly interdisciplinary approach combining haptics, computer science, and neuroscience, TANGO will optimize haptic rendering in multisensory interactive interfaces to enhance its use in human-computer interactions.

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Topic(s)

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Funding Scheme

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Call for proposal

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(opens in new window) ERC-2023-STG

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Host institution

UNIVERSITE CATHOLIQUE DE LOUVAIN
Net EU contribution

Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.

€ 1 160 854,75
Address
PLACE DE L UNIVERSITE 1
1348 LOUVAIN LA NEUVE
Belgium

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Region
Région wallonne Prov. Brabant Wallon Arr. Nivelles
Activity type
Higher or Secondary Education Establishments
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Total cost

The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.

€ 1 160 854,75

Beneficiaries (2)

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