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CORDIS

A novel suite of technologies and an inexpensive platform based on Artificial Intelligence for remote access to live performing arts with an immensely improved feeling of presence

Description du projet

Des technologies basées sur l’IA et la RV pour soutenir les arts du spectacle diffusés en direct

La pandémie de COVID-19 et les quarantaines associées ont souligné la nécessité d’améliorer les solutions virtuelles dans le domaine des arts du spectacle, y compris le théâtre. Les spectacles traditionnels diffusés en direct ne parviennent pas toujours à donner au public un sentiment de présence et d’engagement. Le projet ACCESS, financé par le programme MSCA, vise à combler cette lacune en améliorant les solutions de diffusion en direct spécifiques à ce secteur. Pour cela, l’équipe prévoit de développer un environnement virtuel innovant basé sur l’apprentissage profond et l’IA. Cet environnement offrira un traitement vidéo en temps réel, permettant aux spectateurs de se concentrer sur des points d’intérêt précis. En outre, le projet intégrera des avatars incarnés et des espaces d'accueil virtuels pour faciliter les interactions sociales entre les utilisateurs et leur fournir des informations pertinentes ou de l’aide.

Objectif

The vision of ACCESS is to create an integrated framework for remote attendance of (live streamed) performing arts that offers a stronger feeling of presence compared to existing live video streaming products. To this end, we will radically extend the latest advances in Deep Learning (DL)/Artificial Intelligence (AI), we will build upon leading industrial DL capacities, and we will integrate these into mature virtual reality (VR) technologies in a unique and innovative way. Specifically, ACCESS will develop a virtual environment, wherein users:
1) Will be able to watch live-streamed video of performing arts, processed in real-time so that the video appears more focused on areas of the video that the viewer looks at. For instance, a TV director usually points the camera to the person speaking; however, a viewer may want to look at the reactions of another actor.
2) Will be embodied into virtual avatars and be able to interact with a virtual companion. The companion will support short discussions with the viewer, both chit-chat and provision of information related to the presented arts show. This may be able to happen during the live streaming, while waiting for it to start, or at the end of it.
3) Will be able to interact with the virtual personas of other attendants inside a virtual foyer.
These three components offer a stronger feeling of presence when attending a live show online.
To achieve this vision, ACCESS pursues an intersectoral secondment program that fosters knowledge exchange between academic experts and industrial partners in the cutting-edge technological fields of AI and VR. Additionally, the participation of an arts organization dedicated to supporting contemporary culture and digital art is crucial for the success of this project, both technically as well as for implementing our communication and dissemination ambition and plans.

Mots‑clés

Coordinateur

TECHNOLOGIKO PANEPISTIMIO KYPROU
Contribution nette de l'UE
€ 110 400,00
Adresse
ARCHBISHOP KYPRIANOS 31 SAVINGS COOPERATIVE BANK BUILDING 3RD FLOOR
3036 Lemesos
Chypre

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Région
Κύπρος Κύπρος Κύπρος
Type d’activité
Higher or Secondary Education Establishments
Liens
Coût total
Aucune donnée

Participants (5)