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A novel suite of technologies and an inexpensive platform based on Artificial Intelligence for remote access to live performing arts with an immensely improved feeling of presence

Descrizione del progetto

Tecnologie basate su intelligenza artificiale e realtà virtuale per le arti performative trasmesse in diretta

La pandemia di COVID-19 e le relative quarantene hanno messo in evidenza la necessità di soluzioni virtuali avanzate nel campo delle arti dello spettacolo, compreso il teatro. Le tradizionali performance trasmesse via streaming spesso non riescono a fornire agli spettatori un senso di presenza e coinvolgimento adeguato. Il progetto ACCESS, finanziato dal programma di azioni Marie Skłodowska-Curie, affronta questa lacuna puntando a migliorare le soluzioni di diretta streaming per le arti dello spettacolo mediante lo sviluppo di un innovativo ambiente virtuale basato sull’apprendimento profondo e sull’intelligenza artificiale. Questo ambiente offrirà l’elaborazione video in tempo reale, consentendo agli spettatori di concentrarsi su specifici punti di interesse; inoltre, il progetto incorporerà avatar virtuali incarnati e foyer per facilitare le interazioni sociali tra gli utenti e fornire assistenza o le informazioni pertinenti.

Obiettivo

The vision of ACCESS is to create an integrated framework for remote attendance of (live streamed) performing arts that offers a stronger feeling of presence compared to existing live video streaming products. To this end, we will radically extend the latest advances in Deep Learning (DL)/Artificial Intelligence (AI), we will build upon leading industrial DL capacities, and we will integrate these into mature virtual reality (VR) technologies in a unique and innovative way. Specifically, ACCESS will develop a virtual environment, wherein users:
1) Will be able to watch live-streamed video of performing arts, processed in real-time so that the video appears more focused on areas of the video that the viewer looks at. For instance, a TV director usually points the camera to the person speaking; however, a viewer may want to look at the reactions of another actor.
2) Will be embodied into virtual avatars and be able to interact with a virtual companion. The companion will support short discussions with the viewer, both chit-chat and provision of information related to the presented arts show. This may be able to happen during the live streaming, while waiting for it to start, or at the end of it.
3) Will be able to interact with the virtual personas of other attendants inside a virtual foyer.
These three components offer a stronger feeling of presence when attending a live show online.
To achieve this vision, ACCESS pursues an intersectoral secondment program that fosters knowledge exchange between academic experts and industrial partners in the cutting-edge technological fields of AI and VR. Additionally, the participation of an arts organization dedicated to supporting contemporary culture and digital art is crucial for the success of this project, both technically as well as for implementing our communication and dissemination ambition and plans.

Parole chiave

Coordinatore

TECHNOLOGIKO PANEPISTIMIO KYPROU
Contribution nette de l'UE
€ 110 400,00
Indirizzo
ARCHBISHOP KYPRIANOS 31 SAVINGS COOPERATIVE BANK BUILDING 3RD FLOOR
3036 Lemesos
Cipro

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Regione
Κύπρος Κύπρος Κύπρος
Tipo di attività
Higher or Secondary Education Establishments
Collegamenti
Costo totale
Nessun dato

Partecipanti (5)