Periodic Reporting for period 1 - LEARN-DO (Learning to Donate)
Berichtszeitraum: 2024-03-01 bis 2025-08-31
LEARN-DO developed and marketed two fun and interactive knowledge interventions in order to stimulate key motivators and overcome key barriers for individuals to become a blood donor.
We targeted two main stakeholder groups with these interventions. Individuals (children and adults) who can be potential future donors and blood collection agencies that need to inform and recruit future donors to meet the demands for blood products. We proposed two installation elements that manipulate key barriers and motivators of blood donation.
1) A Donor Picture Pillar that provided information about blood donation and showed patient and donor stories. This pillar was tested during several recruitment events where the national blood bank exhibited to inform and recruit new donors.
2) A "Donation Game" to decrease fears and psychological distance towards blood donation and stimulate conversations about donation among participants. This game for two players to work together and overcome obstacles to get the blood bank, make a donation and save three (!) lives was also tested during several recruitment events where the national blood bank exhibited to inform and recruit new donors.
Organisation and Impact. The project was organised in four work Packages (WP). The overarching project management (WP1, led by the PI at the host institute) ensured that the impact proposition did include all scientific (WP2), technical/educational (WP3) and business (WP4) aspects. LEARN-DO aimed at thoroughly impacting the knowledge, awareness and recruitment of future donors. As such they aid at improving the recruitment strategy of blood collection agencies by making them more evidence-based, fun and interactive, and targeted to specific groups, including families and members from ethnic minorities.
Main achievements:
- Development, prototype testing, and delivery of the two installations, i.e. Donor Picture Pillar and Donation Game
- Marketing the installations in major information and recruitement events by Sanquin
- Evaluation of the use and potential improvements