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Digital avatars, Religion and embodiment: exploring presence, Identity and materiality of religious practices in immersive Virtual Environments

Project description

Finding faith in virtual worlds

Religion is finding expression in digital spaces. In turn, this is establishing questions about how faith is embodied in virtual worlds. Traditional studies have examined avatars as identity tools, but few have explored their role in religious practice. Supported by the Marie Skłodowska-Curie Actions programme, the DRIVEN project will investigate how avatars enable spiritual expression in immersive environments. Focusing on Christianity and Neopaganism, DRIVEN examines how users perform rituals, build identity, and engage ethically through digital embodiment. Blending philosophy, media studies, and anthropology, the project uses interviews and observation in games and social VR to uncover how faith is lived online. In doing so, it redefines how religious experience, authenticity, and representation evolve.

Objective

DRIVEN analyzes the process of avatar embodiment and its role in the expression and practice of religion in immersive virtual environments. Considering religion as an embodied experience, this project aims to provide a fresh understanding of digital embodiment, its potentialities for the
construction of religious identity, and how avatar-driven rituals enable religion's material dimension to be ethically manifested online. This will be done by combining phenomenological and posthuman philosophies, media and religious studies, cultural anthropology, and gender perspectives with a) thematic interviews and b) participant observation with unstructured interviews. Recent studies have proposed avatars as extended virtual representations allowing creative manifestations of identity or as devices of digital embodiment capable of affecting the user’s physical offline condition; however, none of them have contemplated religion as a research context. Also, scholars on digital religion have provided valuable insights on the material potentialities of digital media for the development of ‘lived’ religion (mainly after COVID-19), but none of these studies have included virtual avatars in immersive environments. DRIVEN will explore and analyze users’ avatars in selected digital games and social VR platforms where avatar presence and agency are most marked. The project will focus on Christianity and Neopaganism, two religious identities that make it possible to observe how users respond to the digital space in different ways according to their religious backgrounds. By exploring the avatar, the avatar-user relationships, and religious performances driven by avatars, DRIVEN will shed new light on the nature of digital religious practices and how the study of virtual avatars can bring alternative developments on aspects like experiential authenticity, religious freedom, disability, and gender representation, as well as the creation of ethical VR spaces for religious pursuits.

Fields of science (EuroSciVoc)

Keywords

Programme(s)

Topic(s)

Funding Scheme

HORIZON-TMA-MSCA-PF-EF - HORIZON TMA MSCA Postdoctoral Fellowships - European Fellowships

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Call for proposal

(opens in new window) HORIZON-MSCA-2024-PF-01

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Coordinator

FUNDACION BLANQUERNA
Net EU contribution
€ 194 074,56
Address
PASSEIG SANT GERVASI 47
08022 Barcelona
Spain
Region
Este Cataluña Barcelona
Activity type
Higher or Secondary Education Establishments
Links
Total cost
No data

Partners (1)