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ProsocialLearn - Gamification of Prosocial Learning for Increased Youth Inclusion and Academic Achievement

Periodic Reporting for period 2 - ProsocialLearn (ProsocialLearn - Gamification of Prosocial Learning for Increased Youth Inclusion and Academic Achievement)

Reporting period: 2016-07-01 to 2018-02-28

Figure 1: ProsocialLearn Project Logo
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