Deliverables
Algorithms for person-dependent affect analysis using gameplay interaction features, video, text analysis , and evaluation on already existing datasets.
Document describes ProsocialLearn approaches to multimodality and user profiles. (M10)
Prosocial avatar animation and human-avatar interactions (M17).
Description of ProsocialLearn platform architecture (update M15)
Game mechanics for prosocial skills acquisition (M30).
Report covering the main aspects of the work, objectives, results and conclusions, including the publishable results of the final plan for using and disseminating the knowledge.
The full range of experimental procedures.
Document describes ProsocialLearn approaches to multimodality and user profiles. (M27)
Game mechanics for prosocial skills acquisition (M17).
Prosocial avatar animation and human-avatar interactions (M27).
Report describes the benefits of ProsocialLearn platform in a qualitative and quantitative manner including statistical significance tests (M30).
Document provides a report on platform operation during trials (M24).
Document describes the strategy and plans for raising awareness and engaging stakeholder communities and the public.
Analysis of user requirements in prosocial games.
Document describes the dissemination activities and future plans (M18).
Report describes the results of the contract amendment for including new partners and accompanying descriptions and roles.
Game scenarios and the methodology for choosing them will be outlined in this deliverable.
Document provides a report on platform operation during trials (M36).
Online and offline mechanics adaptations to affective/cognitive/contextual/gameplay state and user requirements.
Description of ProsocialLearn platform architecture (M6)
Report describes the benefits of ProsocialLearn platform in a qualitative and quantitative manner including statistical significance tests (M36).
Document describes the dissemination activities and future plans (M36).
Document describes ProsocialLearn approaches to multimodality and user profiles. (M17)
Report describes the platform and plans for establishing and operating the game developer support network.
This deliverable will give a SWOT analysis and will describe the market related to ProsocialLearn
Online and offline mechanics adaptations to affective/cognitive/contextual/gameplay state and user requirements. (M24)
Document describes a handbook for game developers and, as such, will be used by SMEs joining our consortium during its third year (tasks 6.1 & 6.4).
Report describes plan for Open Research Data policy (M18).
Natural vs traditional interactions for prosociality (M17). Report
Report describes actions to create and sustain a community of primary schools across Europe that can serve as real settings in experimental studies; selection of sites for the implementation and evaluation; outline a detailed plan for the implementation of the studies. (M31)
Report describes the two prototype games (software release) developed for the validation of approach and Prosocial Learning Repository. The document provides the consortium (including target user groups) and third year SMEs with descriptions of games for prosocial learning to be validated through experimentation in WP7.
Report describes actions to create and sustain a community of primary schools across Europe that can serve as real settings in experimental studies; selection of sites for the implementation and evaluation; outline a detailed plan for the implementation of the studies. (M17)
Report describes actions to create and sustain a community of primary schools across Europe that can serve as real settings in experimental studies; selection of sites for the implementation and evaluation; outline a detailed plan for the implementation of the studies. (M9).
Natural vs traditional interactions for prosociality (M24). Report
Report describes advanced prosocial games (software release) developed by SMEs joining in the third year. The document provides the consortium (including target user groups) and 3rd year SMEs with descriptions of games for prosocial learning to be validated through experimentation in WP7.
Report describes the implementation of the website.
Searching for OpenAIRE data...
Publications
Author(s): Modafferi, Stefano, Boniface, Michael, Crowle, Simon, Star, Kam and Middleton, Lee
Published in: ECGBL 2016 : The 10th European Conference on Games Based Learning ECGBL 2016, 2016
Publisher: Academic Conferences and Publishing International
Author(s): Stylianos Asteriadis, Petros Daras
Published in: Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments - PETRA '15, 2015, Page(s) 1-4, ISBN 9781-450334525
Publisher: ACM Press
DOI: 10.1145/2769493.2769569
Author(s): Evmorfia Kalogiannidou, Christopher E. Peters
Published in: Proceedings of SIGRAD 2015, 2015, ISSN 1650-3740
Publisher: Linköping University Electronic Press
Author(s): Athanasios Psaltis, Kyriaki Kaza, Kiriakos Stefanidis, Spyridon Thermos, Konstantinos C. Apostolakis, Kosmas Dimitropoulos, Petros Daras
Published in: 2016 IEEE International Conference on Imaging Systems and Techniques (IST), 2016, Page(s) 435-439, ISBN 978-1-5090-1817-8
Publisher: IEEE
DOI: 10.1109/IST.2016.7738265
Author(s): Robin Palmberg, Christopher Peters, Adam Qureshi
Published in: 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017, Page(s) 157-160, ISBN 978-1-5090-5812-9
Publisher: IEEE
DOI: 10.1109/VS-GAMES.2017.8056588
Author(s): Stefano Cobello, Pilar Perez Berganza, Elena Milli, Nikos Zygouritsas
Published in: 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017, Page(s) 189-192, ISBN 978-1-5090-5812-9
Publisher: IEEE
DOI: 10.1109/VS-GAMES.2017.8056600
Author(s): Francesco D'Andria, Jose Miguel Garrido, Konstantinos C. Apostolakis, Kosmas Dimitropoulos, Petros Daras, Michael Boniface, Stefano Modafferi, Simon Crowle, Lee Middleton
Published in: 2017, Page(s) pp: 225-232, ISBN 978-1-5386-1203-3
Publisher: International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)(VS-GAMES)
DOI: 10.1109/VS-GAMES.2017.8056605
Author(s): Fangkai Yang, Chengjie Li, Robin Palmberg, Ewoud Van Der Heide, Christopher Peters
Published in: 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017, Page(s) 217-224, ISBN 978-1-5090-5812-9
Publisher: IEEE
DOI: 10.1109/VS-GAMES.2017.8056604
Author(s): Francesco D'Andria, Jose Miguel Garrido, Michael Boniface, Stefano Modafferi, Simon Crowle, Lee Middleton, Konstantinos C. Apostolakis, Kosmas Dimitropoulos, Petros Daras
Published in: 2018 9th IFIP International Conference on New Technologies, Mobility and Security (NTMS), 2018, Page(s) 1-5, ISBN 978-1-5386-3662-6
Publisher: IEEE
DOI: 10.1109/NTMS.2018.8328715
Author(s): Konstantinos C. Apostolakis, Kiriakos Stefanidis, Athanasios Psaltis, Kosmas Dimitropoulos, Petros Daras
Published in: 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017, Page(s) 201-208, ISBN 978-1-5090-5812-9
Publisher: IEEE
DOI: 10.1109/VS-GAMES.2017.8056602
Author(s): Lee J. Corrigan, Christopher Peters, Dennis Küster, Ginevra Castellano
Published in: Toward Robotic Socially Believable Behaving Systems - Volume I, 2016, Page(s) 29-51, ISBN 978-3-319-31056-5
Publisher: Springer International Publishing
DOI: 10.1007/978-3-319-31056-5_4
Author(s): Konstantinos C. Apostolakis, Kyriaki Kaza, Athanasios Psaltis, Kiriakos Stefanidis, Spyridon Thermos, Kosmas Dimitropoulos, Evaggelia Dimaraki, Petros Daras
Published in: Games and Learning Alliance, 2016, Page(s) 80-89, ISBN 978-3-319-40216-1
Publisher: Springer International Publishing
DOI: 10.1007/978-3-319-40216-1_9
Author(s): Konstantinos Cornelis Apostolakis, Petros Daras
Published in: Augmented and Virtual Reality, 2015, Page(s) 371-383, ISBN 978-3-319-22888-4
Publisher: Springer International Publishing
DOI: 10.1007/978-3-319-22888-4_27
Author(s): Kyriaki Kaza, Athanasios Psaltis, Kiriakos Stefanidis, Konstantinos C. Apostolakis, Spyridon Thermos, Kosmas Dimitropoulos, Petros Daras
Published in: Universal Access in Human-Computer Interaction. Interaction Techniques and Environments, 2016, Page(s) 33-42, ISBN 978-3-319-40244-4
Publisher: Springer International Publishing
DOI: 10.1007/978-3-319-40244-4_4
Author(s): K. Ruhland, C. E. Peters, S. Andrist, J. B. Badler, N. I. Badler, M. Gleicher, B. Mutlu, R. McDonnell
Published in: Computer Graphics Forum, 34/6, 2015, Page(s) 299-326, ISSN 0167-7055
Publisher: Blackwell Publishing Inc.
DOI: 10.1111/cgf.12603
Author(s): Athanasios Psaltis, Kostas C. Apostolakis, Kosmas Dimitropoulos, Petros Daras
Published in: IEEE Transactions on Computational Intelligence and AI in Games, 2017, Page(s) 1-1, ISSN 1943-068X
Publisher: Institute of Electrical and Electronics Engineers
DOI: 10.1109/TCIAIG.2017.2743341
Author(s): Konstantinos Cornelis Apostolakis, Athanasios Psaltis, Kiriakos Stefanidis, Kyriaki Kaza, Spyridon Thermos, Kosmas Dimitropoulos, Evangelia Dimaraki, Petros Daras
Published in: International Journal of Serious Games, 3/3, 2016, ISSN 2384-8766
Publisher: International Journal of Serious Game
DOI: 10.17083/ijsg.v3i3.125