The project provides outcomes for a wide range of customer segments, from students and children to teachers and parents, to developers, schools and educational organisations and ministries.
ProsocialLearn is described as a gaming platform for the design and development of games requiring high degrees of prosocial skills for the player to succeed. It is a multi-disciplinary approach paying particular attention to personalizing the game scripts, so that each individual is benefited by the console to the maximum possible extent. In particular, scenarios and reward mechanisms have been carefully designed, while connections between realistic game mechanics and levels of engagement have been also considered. ProsocialLearn offers a new market for digital games aimed at increasing social inclusion and academic performance, as well as a distribution channel to deliver these games to children and teachers in European schools On the other hand, ProsocialLearn provides a teacher’s space aimed to facilitate the process to integrate the game into the pedagogical process through the elaboration of learning units. ProsocialLearn offers a community of practice space to teachers and professionals of education to engage and support teachers in the use of ProsocialLearn resources.
The consortium agreed and signed an exploitation agreement which set the basis for further exploitation. This agreement has been a catalyst for joint initiatives among members of the consortium.
The results of ProsocialLearn have established a novel scenario for the cooperation and common development of multidisciplinary serious games putting a central focus in social and psychologist aspects bring together practitioners from education, psychology, pedagogy, game developers and service providers. Thanks to the ProsocialLearn outcomes game developers have access to methodology and tools to effectively develop prosocial games.
The results of the project has empowered game industries, both within and beyond the project, to benefit from new business models offering innovative and tested games to the educational sector leading the opening of new and disruptive markets for creative and innovative SMEs. The traditional poorness of serious games in terms of quality, budget and technologies has been overcome thanks to the ProsocialLearn tools and services. Thanks to the contribution of ProsocialLearn to transform the serious games sector new markets are now available and ready for incorporating prosocial games in its daily activities. ProsocialLearn project has carried out an intense activity in education communities to spread the ProsocialLearn concept and outcomes through the ProsocialLearn Teachers Community Space.