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PERvasive Serious GAMes suppOrted by Virtual CoachiNg

Periodic Reporting for period 2 - PERGAMON (PERvasive Serious GAMes suppOrted by Virtual CoachiNg)

Reporting period: 2016-01-01 to 2016-12-31

one scene of the Tako game in the PERGAMON framework
dashboard of the PERGAMON gamification component indicating goals and activities
cover of the main adventure game developed in PERGAMON