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PERvasive Serious GAMes suppOrted by Virtual CoachiNg


Marketing and promotion materials

This deliverable will include Project website with internal and external focus, promotional materials, logo, brochure, press release


Dissemination workshops x4 for 30 participants and one final conference – aimed at creative industry SMEs, policy makers and funders. Workshops to be carried out in NL, Italy and Belgium. The final conference to be held in London for 50 participants. The events will be spread throughout the project, to be finished by month 24.

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PERGAMON: A serious gaming and digital coaching platform supporting patients and healthcare professionals

Author(s): Klaassen, R. and op den Akker, H.J.A. and Di Bitonto, P. and van der Burg, G. J. and Bul, K. and Kato, P.
Published in: Proceedings of the International Conference on ENTERprise Information Systems/International Conference on Project MANagement/International Conference on Health and Social Care Information Systems and Technologies, CENTERIS/ProjMAN / HCist 2016, 5-7 Oct 2016, Porto, Portugal. Procedia Computer Science. Elsevier, 2016
Publisher: Elsevier