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PERvasive Serious GAMes suppOrted by Virtual CoachiNg

Objective

PERGAMON aims to facilitate the matching between providers of innovative ICT technologies on the supply side and the creative industry operating in the field of serious games on the demand side. Specifically, the PERGAMON project aims to support the adoption by the creative industry of an innovative technology framework for the development of pervasive serious games able to provide a personalized gaming experience.

PERGAMON’s main objectives are:
• to implement and pilot test a gaming framework that helps the creative SME to develop pervasive serious games in an effective and efficient way
• to develop new emotional and engaging serious game concepts integrated with personalized user assistance by means of a Virtual Coach and Artificial Intelligent functions.
• to set up a flexible gaming framework that is expandable so that additional services can be added at any time
• to connect the creative SME with the business network operating into the serious games international market
• to facilitate strategic business alliance between creative SMEs and providers of leading edge ICT technologies.

The pervasive serious game framework will be built on the following components:
• a Sensor Network for monitoring the player by means of wireless sensors
• a virtual Coach delivering personalized assistance to the player in the real life
• a Game Guide that adapts the challenges presented in the game and their level of difficulty to the data collected by the sensor network and to the user's interaction with the game itself
• a Dashboard accessible through a web site
• social and pervasive game dynamics that encourages players to engage in challenges of increasing difficulty.

The new concept of digital game can be used in various application contexts (health care, corporate training, education, government etc.) but will initially be implemented and tested for the empowerment of chronic disease patients.

Field of science

  • /social sciences/economics and business
  • /natural sciences/computer and information sciences/internet

Call for proposal

H2020-ICT-2014-1
See other projects for this call

Funding Scheme

IA - Innovation action

Coordinator

GRIFO MULTIMEDIA SRL
Address
Via Galileo Galilei 15
70037 Ruvo Di Puglia
Italy
Activity type
Private for-profit entities (excluding Higher or Secondary Education Establishments)
EU contribution
€ 280 000

Participants (4)

UNIVERSITEIT TWENTE
Netherlands
EU contribution
€ 174 462,50
Address
Drienerlolaan 5
7522 NB Enschede
Activity type
Higher or Secondary Education Establishments
AISOLVE LIMITED
United Kingdom
EU contribution
€ 133 897,50
Address
Suit 1B, Britannia House, Leagrave Road
LU3 1RJ Luton
Activity type
Private for-profit entities (excluding Higher or Secondary Education Establishments)
COVENTRY UNIVERSITY
United Kingdom
EU contribution
€ 229 250
Address
Priory Street
CV1 5FB Coventry
Activity type
Higher or Secondary Education Establishments
STICHTING ZIEKENHUIS GELDERSE VALLEI
Netherlands
EU contribution
€ 69 200
Address
Willy Brandtlaan 10
6710 HN Ede Gld
Activity type
Other