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High Dimensional Heterogeneous Data based Animation Techniques for Southeast Asian Intangible Cultural Heritage Digital Content

Periodic Reporting for period 2 - AniAge (High Dimensional Heterogeneous Data based Animation Techniques for Southeast Asian Intangible Cultural Heritage Digital Content)

Berichtszeitraum: 2018-01-01 bis 2019-12-31

The overall aim of this project is two-fold. The first is to develop novel computer animation/visualisation algorithms and tools to preserve and exploit the performing arts related to intangible cultural heritage in Southeast Asia. The second is to promote knowledge exchange between EU and Southwest Asian partners, with a view to fostering the researchers involved.
To this end, we have been working on the planned Work Packages 1-4 since Jan 2016 and have completed all the scheduled deliverables.

The main achievements include,
1) Motion data collection and pre-processing, led by NCCA refer to https://web.archive.org/web/20200814153124/https://www.euh2020aniage.org/;
2) Published 96 papers on Journals and conferences. Around 71 papers including DOI and Open Access. The objective of scientific publications is to advance the state of the art and bring this to the scientific community. In the case of the AniAge project and given its multidisciplinary aspects, the main results have been published in newspapers or conferences with program committees specializing in AI, multi-media and vision and cultural heritage.
3) Created 3 project websites;
4) Built up a annotated motion database for folk dance, including around 200 video pieces associated with individual metadata (Led by NCCA);
5) Built up many software prototypes for data asset management; Automatic video classification and annotation (these are mainly publications between CRIL and the Asian partners VNU, UTM and CTU). Responding to requests for an annotated video management system (mainly publications between the CRIL and the Asian partners UTM and CTU).
6) New assets: 3D models for water puppet theatre at https://sketchfab.com/syllag/collections/water-puppet;
7) Organized 4 international conferences and workshops, and The Workshop II is scheduled on 13th Oct 2020 at http://casa2020.bournemouth.ac.uk/d2at/

The importance for society is to deliver an annotated folk dancing motion database that is being applied in dancing field, ICH sector and beyond such as computer animation, game etc.
We have completed all the scheduled deliverable.

The main achievements include,
1) Motion data collection and pre-processing, led by NCCA refer to https://web.archive.org/web/20200814153124/https://www.euh2020aniage.org/;
2) Published 96 papers on Journals and conferences. Around 71 papers including DOI and Open Access. The objective of scientific publications is to advance the state of the art and bring this to the scientific community. In the case of the AniAge project and given its multidisciplinary aspects, the main results have been published in newspapers or conferences with program committees specializing in AI, multi-media and vision and cultural heritage.
3) Created 3 project websites;
4) Built up a annotated motion database for folk dance, including around 200 video pieces associated with individual metadata (Led by NCCA);
5) Built up many software prototypes for data asset management; Automatic video classification and annotation (these are mainly publications between CRIL and the Asian partners VNU, UTM and CTU). Responding to requests for an annotated video management system (mainly publications between the CRIL and the Asian partners UTM and CTU).
6) New assets: 3D models for water puppet theatre at https://sketchfab.com/syllag/collections/water-puppet;
7) Organized 4 international conferences and workshops, and The Workshop II is scheduled on 13th Oct 2020 at http://casa2020.bournemouth.ac.uk/d2at/
We hope to highlight one deliverable, that is, an open annotated motion database for folk dances. Currently, we are still processing the raw data in a semiautomatic annotation way. This dance annotation database is open to public and is being applied to ICH digital preservation, choreography, reproduction, and animation production for research, teaching and commercial development purposes. It will not only benefit ICH preservation and exploitation, but also promote ICH commercial development, such as animation and game production in creative industry.
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