The work performed within the project period can be subdivided into two main components:
1) Development of a freely behaving virtual reality assay to present arbitrary visual realities to the animal
Based on published material, we built an instrument capable of recording the position and orientation of a mouse in a 100x50 cm arena as it moves through it. This information is used in real time to generate a virtual environment around the animal, which can contain arbitrary elements and landscapes. The arena was built using the game engine Unity, which allows us to benefit from all the progress made in game development, including artificial intelligence for prey evasion for example. This arena is able to perform a full loop from motion to rendering in approximately 15 ms, with tracking resolution under 200 µm and at 360 Hz. Additionally, the arena records video of the experiment, which in combination with tracking software, can reliably report the position of prey in the arena.
We have recorded around 300 prey capture sequences with real, which will give us unprecedented detail to describe the behavior, something that has not been done at this level yet. As for the virtual reality component, we have used the data generated by the real prey to inform development of a virtual cricket that behaves like a real cricket and evades the mouse.
2) Measurement of the neural correlates of prey capture in the mouse visual cortex
In parallel to the aforementioned measurements, we built a smaller arena to be able to perform neural recordings during prey capture. Although the arena is modelled after published work, there are currently no published results of cortical activity during prey capture. The only existing information pertains to subcortical structures, some related to sensory perception, such as superior colliculus, and some more downstream related to action selection and execution, such as the amygdala and the periaqueductal gray. For the execution of this Action, it is essential that we understand the neural correlates of prey capture in our target region.
We have approximately 200 trials of prey capture paired with neural recordings of calcium activity in the primary visual cortex of the mouse. These cells increase in activity when the cricket is in the field of view of our region of study, as expected, but additionally, we see a very large variety of responses, some with putative distance selectivity, which is directly relevant for the objectives of this project. We are currently still in the midst of analyzing these responses, but these will prove essential in designing the next round of virtual experiments as mentioned in section 1.