Progress beyond the state of the art:
• Altagram 4.0 is the first combination of project management, and culturalization tools, with an online marketplace, in a single platform.
• Altagram 4.0 is based on our extensive inside knowledge of the international game culturalization industry, gained over a period of 12 years. Pure software development companies, who might consider developing a similar product, do not have our knowledge of the video game field.
• We have a network of 600+ freelancers, which translate games into more than 45 languages and working actively with 100 clients/year that are game developers/producers. This provides critical mass for the establishment of the unique market place feature of Altagram 4.0.
• AI is about data, and Altagram now has over 65 million words already localized professionally and error-free, in over 45 languages from English, French, Spanish and other source languages.
• We will gain a massive first-mover advantage by capturing more game localization and culturalization inputs and outputs into our database, for automatic AI culturalization. The AI culturalization performance of Altagram 4.0 will get better with time, as new AI training data is generated through the use of the platform, allowing us to maintain our advantage.
Expected Results:
In this Phase2 project, we will upscale our Altagram 3.0 TRL6 prototype to prepare Altagram 4.0 for market launch (TRL9). In the project, we will: i) beta-test the Altagram 4.0 platform with external users, ii) launch the marketplace functions to users, iii) design and integrate AI deep learning, iv) update our business implementation plan; and v) perform demonstration actions, and pilots, and disseminate and communicate the project results.
We plan to reach the market with Altagram 4.0 immediately after the end of the Phase 2 project in Q3 2021.
Potential Impacts:
For users; Altagram 4.0 will deliver economic benefits and time savings.
From a social perspective; video games are entering a new era where they can unite masses of people around a common goal via social games such as Pokemon Go. Ensuring that video games are culturalized correctly can improve understanding and bridge cultural barriers. In fact, across Europe and elsewhere, the majority of parents consider that video games help their children to develop more skills and stimulate their creativity.
European dimension; Altagram 4.0 will help European game companies and publishers to successfully enter the foreign markets, including Asia, by having culturally adequate and relevant game contents. We also aim to help Europe be as integrated and culturally sensitive as possible, and to also bridge the east-west divide in the world.