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CORDIS - Resultados de investigaciones de la UE
CORDIS

CAROUSEL+

Resultado final

Cross-project collaboration plan

Crossproject collaboration plan M6M12M30M48 This deliverable will be coordinated with the other relevant project Concrete crossproject collaboration activities will be reported in the subsequent reporting periods

Stakeholder reports

Stakeholder reports will be provided at M18 Updates on M33 and M44 Last deliverable is anticipated in order to be taken into account in the Innovation Transfer plan

Dissemination and Communication plan

Dissemination and Communication plan M4 and revisions at each cycle M21 and M36

Market observatory report

Market observatory report comprising estimations of availability and costing of current and future XR devices and systems M18 Updates on M33 and M44 Last deliverable is anticipated in order to be taken into account in the Innovation Transfer plan

Publicaciones

Embodied online dance learning objectives of CAROUSEL+

Autores: Kenny Mitchell, Babis Koniaris, Monica Tamariz, Jessie Kennedy, Noshaba Cheema,
Publicado en: 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Edición 2021, 2021
Editor: IEEE
DOI: 10.1109/vrw52623.2021.00062

Emotional Voice Puppetry

Autores: Ye Pan, Ruisi Zhang, Shengran Cheng, Shuai Tan, Yu Ding, Kenny Mitchell, Xubo Yang
Publicado en: IEEE Transactions on Visualization and Computer Graphics, Edición 2023, 2023, Página(s) 2527 - 2535, ISSN 1077-2626
Editor: IEEE Transactions on Visualization and Computer Graphics
DOI: 10.1109/tvcg.2023.3247101

Vibing Together: Dance Experiences in Social Virtual Reality

Autores: Roosa Piitulainen; Perttu Hämäläinen; Elisa D Mekler
Publicado en: CHI Conference on Human Factors in Computing Systems, Edición 2022, 2021
Editor: ACM
DOI: 10.1145/3491102.3501828

Synthesis of Compositional Animations from Textual Descriptions. 2021

Autores: Anindita Ghosh, Noshaba Cheema, Cennet Oguz, Christian Theobalt, Philipp Slusallek.
Publicado en: 2021 International Conference on Computer Vision (ICCV)., Edición 2021, 2021, Página(s) p 1376-1386
Editor: IEEE
DOI: 10.48550/arxiv.2103.14675

Evaluating Large Language Models in Generating Synthetic HCI Research Data: a Case Study

Autores: Perttu Hämäläinen, Mikke Tavast, Anton Kunnari
Publicado en: CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Editor: Association for Computing Machinery
DOI: 10.1145/3544548.3580688

Modeling the “Gorilla Arm” Effect with Reinforcement Learning

Autores: Noshaba Cheema, Laura A Frey Law, Kourosh Naderi, Jaakko Lehtinen, Perttu Hamalainen, Philipp Slusallek
Publicado en: 2021 ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG) Poster., Edición 2021, 2021
Editor: ACM

Toward Fatigue Modeling for Locomotion Tasks.

Autores: Rui Xu*, Noshaba Cheema*, Erik Herrmann, Perttu Hamalainen, Philipp Slusallek
Publicado en: 2021 ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG) Poster., 2021
Editor: ACM

MoodFlow: Orchestrating Conversations with Emotionally Intelligent Avatar

Autores: L. Casas, S. Hannah, K. Mitchell
Publicado en: IEEE VR Workshop on Animation in Virtual and Augmented Reality, Edición 2024, 2024
Editor: IEEE

Intermediated Reality with an AI 3D Printed Character

Autores: Llogari Casas, Kenny MItchell
Publicado en: ACM SIGGRAPH 2023 Real Time LIve!, Edición 2023, 2023
Editor: ACM SIGGRAPH
DOI: 10.1145/3588430.3597251

Expressive Talking Avatars

Autores: Y. Pan, S. Tan, S. Cheng, Q. Lin, Z. Zeng, K. Mitchell
Publicado en: IEEE Transactions on Visualization and Computer Graphics, Edición 2024, 2024
Editor: IEEE Transactions on Visualization and Computer Graphics

Evaluating User Experiences in Mixed Reality.

Autores: Dmitry Alexandrovsky, Susanne Putze, Valentin Schwind, Elisa D. Mekler, Jan David Smeddinck, Denise Kahl, Antonio Krüger, Rainer Malaka.
Publicado en: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, Edición 2021, 2021
Editor: ACM
DOI: 10.1145/3411763.3441337

Discovering Fatigued Movements for Virtual Character Animation

Autores: Noshaba Cheema,Rui Xu,Nam Hee Kim,Perttu Hämäläinen,Vladislav Golyanik, Marc Habermann, Christian Theobalt, Philipp Slusallek
Publicado en: SIGGRAPH ASIA 2023 Conference papers, Edición 2023, 2023
Editor: SIGGRAPH ASIA 2023
DOI: 10.1145/3610548.3618176

“I Feel My Abs”: Exploring Non-standing VR Locomotion

Autores: Reetu Kontio, Markus Laattala, Robin Welsch, Perttu Hämäläinen
Publicado en: Proceedings of the ACM on Human-Computer Interaction, Edición 7, 2023, Página(s) 1282–1307
Editor: ACM CHI
DOI: 10.1145/3611069

Real-time Facial Animation for 3D Stylized Character with Emotion Dynamics

Autores: Y. Pan, R. Zhang, J. Wang, Y. Ding, K. Mitchell
Publicado en: Proceedings of the 31st ACM International Conference on Multimedia, Edición 2023, 2023, Página(s) 6851–6859
Editor: ACM Multimedia
DOI: 10.1145/3581783.3613803

DanceMark: An open telemetry framework for latency sensitive real-time networked immersive experiences

Autores: Koniaris, Babis; Sinclair, David; Mitchell, Kenny
Publicado en: IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, Edición 2024, 2024
Editor: IEEE

MienCap: Performance-based Facial Animation with Live Mood Dynamics

Autores: Ye Pan; Ruisi Zhang; Jingying Wang; Nengfu Chen; Yilin Qiu; Yu Ding; Kenny Mitchell
Publicado en: Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE Conference on, Edición 2022, 2022, ISBN 978-1-6654-8402-2
Editor: IEEE
DOI: 10.1109/vrw55335.2022.00178

DanceGraph: A Complementary Architecture for Synchronous Dancing Online

Autores: David Sinclair, Adeyemi Ademola, Babis Koniaris, Kenny Mitchell
Publicado en: CASA 2023, Edición 2023, 2023
Editor: CASA

Whole Volume Light Scattering in Homogeneous Finite Media

Autores: Zdravko Velinov, Kenny Mitchell
Publicado en: 2022 IEEE Transactions on Visualization and Computer Graphics [TVCG], Edición 2022, 2022
Editor: IEEE
DOI: 10.1109/tvcg.2021.3135764

Editorial: Games Futures I.

Autores: S. Deterding, K. Mitchell, R. Kowert, B. King
Publicado en: ACM Games Research and Practice, Edición 2023, 2023, ISSN 2832-5516
Editor: ACM Games
DOI: 10.1145/3585394

Inaugural Editorial: A Lighthouse for Games and Playable Media

Autores: Sebastian Deterding, Kenny Mitchell, Rachel Kowert, Brad King
Publicado en: ACM Games Research and Practice, Edición 2023, 2023, ISSN 2832-5516
Editor: ACM Games Research and Practice
DOI: 10.1145/3585393

Editorial: Games May Host the First Rightful AI Citizens

Autores: Kenny Mitchell
Publicado en: ACM GAMES, Edición 2023, 2023, ISSN 2832-5516
Editor: ACM Games
DOI: 10.1145/3606834

Foreword to the Special Section on the Reality-Virtuality Continuum and its Applications (RVCA)

Autores: Mashhuda Glencrossa, Kenny Mitchell, Billinghurst Mark, Ye Pan
Publicado en: ACM Computer & Graphics, Edición Vol 97, 2021, Página(s) A3-A4, ISSN 2577-6193
Editor: ACM
DOI: 10.1016/j.cag.2021.05.007

Improving VIP viewer gaze estimation and engagement using adaptive dynamic anamorphosis

Autores: Ye Pan, Kenny Mitchell
Publicado en: International Journal of Human-Computer Studies, Edición Vol 147, 2022, ISSN 1071-5819
Editor: Academic Press
DOI: 10.1016/j.ijhcs.2020.102563

Moe-Phobia: Effect of Users' Gender on Perceived Sexuality and Likability Toward Manga-Like Virtual Agents

Autores: Tetsuya Matsu, Kenny Mitchell (ed)
Publicado en: Frontiers in Psychology, Edición 9 May 2022, 2022
Editor: Frontiers in sychology
DOI: 10.3389/fpsyg.2022.752748

Generating Real-time Detailed Ground Visualisations from Sparse Aerial Point Clouds

Autores: Murray, A., Mitchell, S., Bradley, A., Waite, E., Ross, C., Jamrozy, J., & Mitchell, K.
Publicado en: ACM SIGGRAPH European Conference on Visual Media Production Industry Talk, Edición 2022, 2022
Editor: ACM Siggraph

Derechos de propiedad intelectual

AUGMENTED REALITY METHODS AND SYSTEMS

Número de solicitud/publicación: 20 707781
Fecha: 2020-02-14
Solicitante(s): EDINBURGH NAPIER UNIVERSITY

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