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CORDIS

CAROUSEL+

Rezultaty

Cross-project collaboration plan

Crossproject collaboration plan M6M12M30M48 This deliverable will be coordinated with the other relevant project Concrete crossproject collaboration activities will be reported in the subsequent reporting periods

Stakeholder reports

Stakeholder reports will be provided at M18 Updates on M33 and M44 Last deliverable is anticipated in order to be taken into account in the Innovation Transfer plan

Dissemination and Communication plan

Dissemination and Communication plan M4 and revisions at each cycle M21 and M36

Market observatory report

Market observatory report comprising estimations of availability and costing of current and future XR devices and systems M18 Updates on M33 and M44 Last deliverable is anticipated in order to be taken into account in the Innovation Transfer plan

Publikacje

Embodied online dance learning objectives of CAROUSEL+

Autorzy: Kenny Mitchell, Babis Koniaris, Monica Tamariz, Jessie Kennedy, Noshaba Cheema,
Opublikowane w: 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Numer 2021, 2021
Wydawca: IEEE
DOI: 10.1109/vrw52623.2021.00062

Emotional Voice Puppetry

Autorzy: Ye Pan, Ruisi Zhang, Shengran Cheng, Shuai Tan, Yu Ding, Kenny Mitchell, Xubo Yang
Opublikowane w: IEEE Transactions on Visualization and Computer Graphics, Numer 2023, 2023, Strona(/y) 2527 - 2535, ISSN 1077-2626
Wydawca: IEEE Transactions on Visualization and Computer Graphics
DOI: 10.1109/tvcg.2023.3247101

Vibing Together: Dance Experiences in Social Virtual Reality

Autorzy: Roosa Piitulainen; Perttu Hämäläinen; Elisa D Mekler
Opublikowane w: CHI Conference on Human Factors in Computing Systems, Numer 2022, 2021
Wydawca: ACM
DOI: 10.1145/3491102.3501828

Synthesis of Compositional Animations from Textual Descriptions. 2021

Autorzy: Anindita Ghosh, Noshaba Cheema, Cennet Oguz, Christian Theobalt, Philipp Slusallek.
Opublikowane w: 2021 International Conference on Computer Vision (ICCV)., Numer 2021, 2021, Strona(/y) p 1376-1386
Wydawca: IEEE
DOI: 10.48550/arxiv.2103.14675

Evaluating Large Language Models in Generating Synthetic HCI Research Data: a Case Study

Autorzy: Perttu Hämäläinen, Mikke Tavast, Anton Kunnari
Opublikowane w: CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Wydawca: Association for Computing Machinery
DOI: 10.1145/3544548.3580688

Modeling the “Gorilla Arm” Effect with Reinforcement Learning

Autorzy: Noshaba Cheema, Laura A Frey Law, Kourosh Naderi, Jaakko Lehtinen, Perttu Hamalainen, Philipp Slusallek
Opublikowane w: 2021 ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG) Poster., Numer 2021, 2021
Wydawca: ACM

Toward Fatigue Modeling for Locomotion Tasks.

Autorzy: Rui Xu*, Noshaba Cheema*, Erik Herrmann, Perttu Hamalainen, Philipp Slusallek
Opublikowane w: 2021 ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG) Poster., 2021
Wydawca: ACM

MoodFlow: Orchestrating Conversations with Emotionally Intelligent Avatar

Autorzy: L. Casas, S. Hannah, K. Mitchell
Opublikowane w: IEEE VR Workshop on Animation in Virtual and Augmented Reality, Numer 2024, 2024
Wydawca: IEEE

Intermediated Reality with an AI 3D Printed Character

Autorzy: Llogari Casas, Kenny MItchell
Opublikowane w: ACM SIGGRAPH 2023 Real Time LIve!, Numer 2023, 2023
Wydawca: ACM SIGGRAPH
DOI: 10.1145/3588430.3597251

Expressive Talking Avatars

Autorzy: Y. Pan, S. Tan, S. Cheng, Q. Lin, Z. Zeng, K. Mitchell
Opublikowane w: IEEE Transactions on Visualization and Computer Graphics, Numer 2024, 2024
Wydawca: IEEE Transactions on Visualization and Computer Graphics

Evaluating User Experiences in Mixed Reality.

Autorzy: Dmitry Alexandrovsky, Susanne Putze, Valentin Schwind, Elisa D. Mekler, Jan David Smeddinck, Denise Kahl, Antonio Krüger, Rainer Malaka.
Opublikowane w: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, Numer 2021, 2021
Wydawca: ACM
DOI: 10.1145/3411763.3441337

Discovering Fatigued Movements for Virtual Character Animation

Autorzy: Noshaba Cheema,Rui Xu,Nam Hee Kim,Perttu Hämäläinen,Vladislav Golyanik, Marc Habermann, Christian Theobalt, Philipp Slusallek
Opublikowane w: SIGGRAPH ASIA 2023 Conference papers, Numer 2023, 2023
Wydawca: SIGGRAPH ASIA 2023
DOI: 10.1145/3610548.3618176

“I Feel My Abs”: Exploring Non-standing VR Locomotion

Autorzy: Reetu Kontio, Markus Laattala, Robin Welsch, Perttu Hämäläinen
Opublikowane w: Proceedings of the ACM on Human-Computer Interaction, Numer 7, 2023, Strona(/y) 1282–1307
Wydawca: ACM CHI
DOI: 10.1145/3611069

Real-time Facial Animation for 3D Stylized Character with Emotion Dynamics

Autorzy: Y. Pan, R. Zhang, J. Wang, Y. Ding, K. Mitchell
Opublikowane w: Proceedings of the 31st ACM International Conference on Multimedia, Numer 2023, 2023, Strona(/y) 6851–6859
Wydawca: ACM Multimedia
DOI: 10.1145/3581783.3613803

DanceMark: An open telemetry framework for latency sensitive real-time networked immersive experiences

Autorzy: Koniaris, Babis; Sinclair, David; Mitchell, Kenny
Opublikowane w: IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, Numer 2024, 2024
Wydawca: IEEE

MienCap: Performance-based Facial Animation with Live Mood Dynamics

Autorzy: Ye Pan; Ruisi Zhang; Jingying Wang; Nengfu Chen; Yilin Qiu; Yu Ding; Kenny Mitchell
Opublikowane w: Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE Conference on, Numer 2022, 2022, ISBN 978-1-6654-8402-2
Wydawca: IEEE
DOI: 10.1109/vrw55335.2022.00178

DanceGraph: A Complementary Architecture for Synchronous Dancing Online

Autorzy: David Sinclair, Adeyemi Ademola, Babis Koniaris, Kenny Mitchell
Opublikowane w: CASA 2023, Numer 2023, 2023
Wydawca: CASA

Whole Volume Light Scattering in Homogeneous Finite Media

Autorzy: Zdravko Velinov, Kenny Mitchell
Opublikowane w: 2022 IEEE Transactions on Visualization and Computer Graphics [TVCG], Numer 2022, 2022
Wydawca: IEEE
DOI: 10.1109/tvcg.2021.3135764

Editorial: Games Futures I.

Autorzy: S. Deterding, K. Mitchell, R. Kowert, B. King
Opublikowane w: ACM Games Research and Practice, Numer 2023, 2023, ISSN 2832-5516
Wydawca: ACM Games
DOI: 10.1145/3585394

Inaugural Editorial: A Lighthouse for Games and Playable Media

Autorzy: Sebastian Deterding, Kenny Mitchell, Rachel Kowert, Brad King
Opublikowane w: ACM Games Research and Practice, Numer 2023, 2023, ISSN 2832-5516
Wydawca: ACM Games Research and Practice
DOI: 10.1145/3585393

Editorial: Games May Host the First Rightful AI Citizens

Autorzy: Kenny Mitchell
Opublikowane w: ACM GAMES, Numer 2023, 2023, ISSN 2832-5516
Wydawca: ACM Games
DOI: 10.1145/3606834

Foreword to the Special Section on the Reality-Virtuality Continuum and its Applications (RVCA)

Autorzy: Mashhuda Glencrossa, Kenny Mitchell, Billinghurst Mark, Ye Pan
Opublikowane w: ACM Computer & Graphics, Numer Vol 97, 2021, Strona(/y) A3-A4, ISSN 2577-6193
Wydawca: ACM
DOI: 10.1016/j.cag.2021.05.007

Improving VIP viewer gaze estimation and engagement using adaptive dynamic anamorphosis

Autorzy: Ye Pan, Kenny Mitchell
Opublikowane w: International Journal of Human-Computer Studies, Numer Vol 147, 2022, ISSN 1071-5819
Wydawca: Academic Press
DOI: 10.1016/j.ijhcs.2020.102563

Moe-Phobia: Effect of Users' Gender on Perceived Sexuality and Likability Toward Manga-Like Virtual Agents

Autorzy: Tetsuya Matsu, Kenny Mitchell (ed)
Opublikowane w: Frontiers in Psychology, Numer 9 May 2022, 2022
Wydawca: Frontiers in sychology
DOI: 10.3389/fpsyg.2022.752748

Generating Real-time Detailed Ground Visualisations from Sparse Aerial Point Clouds

Autorzy: Murray, A., Mitchell, S., Bradley, A., Waite, E., Ross, C., Jamrozy, J., & Mitchell, K.
Opublikowane w: ACM SIGGRAPH European Conference on Visual Media Production Industry Talk, Numer 2022, 2022
Wydawca: ACM Siggraph

Prawa własności intelektualnej

AUGMENTED REALITY METHODS AND SYSTEMS

Numer wniosku/publikacji: 20 707781
Data: 2020-02-14
Wnioskodawca/wnioskodawcy: EDINBURGH NAPIER UNIVERSITY

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