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Gaze and Eye Movement in Interaction

CORDIS fornisce collegamenti ai risultati finali pubblici e alle pubblicazioni dei progetti ORIZZONTE.

I link ai risultati e alle pubblicazioni dei progetti del 7° PQ, così come i link ad alcuni tipi di risultati specifici come dataset e software, sono recuperati dinamicamente da .OpenAIRE .

Pubblicazioni

Dynamics of Eye Dominance Behavior in Virtual Reality (si apre in una nuova finestra)

Autori: Franziska Prummer; Ludwig Sidenmark; Hans Gellersen
Pubblicato in: Journal of Eye Movement Research, Numero 17(3), 2024, ISSN 1995-8692
Editore: BOP
DOI: 10.16910/jemr.17.3.2

Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-Mounted Displays (si apre in una nuova finestra)

Autori: Ludwig Sidenmark; Franziska Prummer; Joshua Newn; Hans Gellersen
Pubblicato in: Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-Mounted Displays ' , IEEE Transactions on Visualization and Computer Graphics , vol. 29 , no. 11 , pp. 4740-4750 . https://doi.org/10.1109/TVCG.2023.3320235, 2023, ISSN 1077-2626
Editore: Institute of Electrical and Electronics Engineers
DOI: 10.1109/tvcg.2023.3320235

Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended Reality (si apre in una nuova finestra)

Autori: Pavel Manakhov, Ludwig Sidenmark, Ken Pfeuffer, Hans Gellersen
Pubblicato in: IEEE Transactions on Visualization and Computer Graphics, 2024, ISSN 1077-2626
Editore: Institute of Electrical and Electronics Engineers
DOI: 10.1109/tvcg.2024.3456153

Combining Eye Gaze and Mid-Air Pointing for Interacting with Menus in Augmented Reality (si apre in una nuova finestra)

Autori: Mathias N. Lystbæk; Peter Rosenberg; Ken Pfeuffer; Jens Emil Grønbæk; Hans Gellersen
Pubblicato in: Proc. ACM Hum.-Comput. Interact., 2022, ISSN 2573-0142
Editore: Association for Computing Machinery
DOI: 10.1145/3530886

Gaze, Wall, Racket: Combining Gaze and Hand-Controlled Plane for 3D Selection in Virtual Reality (si apre in una nuova finestra)

Autori: Uta Wagner; Mathias Albrecht; Andreas Jakobsen; Haopeng Wang; Hans Gellersen; Ken Pfeuffer
Pubblicato in: Proc. ACM Hum.-Comput. Interact., 2024, ISSN 2573-0142
Editore: ACM
DOI: 10.1145/3698134

GazeSwitch: Automatic Eye-Head Mode Switching for Optimised Hands-Free Pointing (si apre in una nuova finestra)

Autori: Baosheng James Hou; Joshua Newn; Ludwog Sidenmark; Anam Ahmad Khan; Hans Gellersen
Pubblicato in: Proceedings of the ACM on Human-Computer Interaction, Numero Volume 8, ETRA, 2024, ISSN 2573-0142
Editore: ACM
DOI: 10.1145/3655601

Exploring Gaze for Assisting Freehand Selection-based Text Entry in AR (si apre in una nuova finestra)

Autori: Mathias N. Lystbæk; Ken Pfeuffer; Jens Emil Sloth Grønbæk; Hans Gellersen
Pubblicato in: Proc. ACM Hum.-Comput. Interact., 2022, ISSN 2573-0142
Editore: Association for Computing Machinery
DOI: 10.1145/3530882

HeadShift: Head Pointing with Dynamic Control-Display Gain (si apre in una nuova finestra)

Autori: Haopeng Wang; Ludwig Sidenmark; Florian Weidner; Joshua Newn; Hans Gellersen
Pubblicato in: ACM Trans. Comput.-Hum. Interact., 2024, ISSN 1073-0516
Editore: Association for Computing Machinary, Inc.
DOI: 10.1145/3689434

Exploring Eye Expressions for Enhancing EOG-Based Interaction (si apre in una nuova finestra)

Autori: Joshua Newn; Sophia Quesada; Baosheng James Hou; Anam Ahmad Khan; Florian Weidner; Hans Gellersen
Pubblicato in: Proceedings of INTERACT 2023: 19th IFIP TC13 International Conference, Numero LNCS 14145, 2023
Editore: Springer
DOI: 10.1007/978-3-031-42293-5

Spatial Gaze Markers: Supporting Effective Task Switching in Augmented Reality (si apre in una nuova finestra)

Autori: Mathias Lystbæk Ken Pfeuffer Tobias Langlotz Jens Emil Grønbæk Hans Gellersen
Pubblicato in: CHI'24: Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Editore: ACM
DOI: 10.1145/3613904.3642811

Hands-on, Hands-off: Gaze-Assisted Bimanual 3D Interaction (si apre in una nuova finestra)

Autori: Mathias Lystbæk; Thorbjørn Mikkelsen; Roland Krisztandl; Eric Gonzalez; Mar Gonzaelz-Franco; Hans Gellersen; Ken Pfeuffer
Pubblicato in: UIST'24: Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024, ISBN 9798400706288
Editore: ACM
DOI: 10.1145/3654777.3676331

Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection (si apre in una nuova finestra)

Autori: Ludwig Sidenmark; Christopher Clarke; Joshua Newn; Mathias N. Lystbæk; Ken Pfeuffer; Hans Gellersen
Pubblicato in: Sidenmark , L , Clarke , C , Newn , J , Lystbæk , M N , Pfeuffer , K & Gellersen , H 2023 , Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection . in 2023 CHI Conference on Human Factors in Computing Systems . Association for Computing Machinery . https://doi.org/10.1145/3544548.3580685, 2023
Editore: Association for Computing Machinery
DOI: 10.1145/3544548.3580685

Blended Whiteboard: Physicality and Reconfigurability in Remote Mixed Reality Collaboration (si apre in una nuova finestra)

Autori: Jens Emil Grønbæk, Juan Sanchez Esquivel, German Leiva, Eduardo Velloso, Hans Gellersen, Ken Pfeuffer
Pubblicato in: CHI '24: Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024, Pagina/e 798:1-16
Editore: ACM
DOI: 10.1145/3613904.3642293

Eye-Hand Movement of Objects in Near Space (si apre in una nuova finestra)

Autori: Uta Wagner Andreas Jakobsen Tiare Feuchtner Hans Gellersen Ken Pfeuffer
Pubblicato in: UIST'24: Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
Editore: ACM
DOI: 10.1145/3654777.3676446

Speech-Augmented Cone-of-Vision for Exploratory Data Analysis (si apre in una nuova finestra)

Autori: Riccardo Bovo; Daniele Giunchi; Ludwig Sidenmark; Joshua Newn; Hans Gellersen; Enrico Costanza; Thomas Heinis
Pubblicato in: Bovo , R , Giunchi , D , Sidenmark , L , Newn , J , Gellersen , H , Costanza , E & Heinis , T 2023 , Speech-Augmented Cone-of-Vision for Exploratory Data Analysis . in CHI 2023 - Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems . , 162 . https://doi.org/10.1145/3544548.3581283, 2023
Editore: ACM
DOI: 10.1145/3544548.3581283

Snap, Pursuit and Gain: Virtual Reality Viewport Control by Gaze (si apre in una nuova finestra)

Autori: Hock Siang Lee, Florian Weidner, Ludwig Sidenmark, Hans Gellersen
Pubblicato in: CHI '24: Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024, Pagina/e 375:1-14
Editore: ACM
DOI: 10.1145/3613904.3642838

Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality (si apre in una nuova finestra)

Autori: Pavel Manakhov, Ludwig Sidenmark, Ken Pfeuffer, Hans Gellersen
Pubblicato in: CHI '24: Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024, Pagina/e 373:1-16
Editore: ACM
DOI: 10.1145/3613904.3642915

Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input (si apre in una nuova finestra)

Autori: Baosheng James Hou; Joshua Newn; Ludwig Sidenmark; Anam Ahmad Khan; Per Bækgaard; Hans Gellersen
Pubblicato in: Hou , B J , Newn , J , Sidenmark , L , Khan , A A , Bækgaard , P & Gellersen , H 2023 , Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input . in CHI '23: CHI Conference on Human Factors in Computing Systems . https://doi.org/10.1145/3544548.3581201, 2023
Editore: Association for Computing Machinery
DOI: 10.1145/3544548.3581201

Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings (si apre in una nuova finestra)

Autori: Jens Emil Sloth Grønbæk; Ken Pfeuffer; Eduardo Velloso; Morten Astrup; Melanie Isabel Sønderkær Pedersen; Martin Kjær; Germán Leiva; Hans Gellersen
Pubblicato in: Grønbæk , J E , Pfeuffer , K , Velloso , E , Astrup , M , Pedersen , M I , Kjær , M , Leiva , G & Gellersen , H 2023 , Partially Blended Realities : Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings . in A Schmidt , K Väänänen , T Goyal , P O Kristensson , A Peters , S Mueller , J R. Williamson & M L. Wilson (eds) , CHI '23 : Proceedings of the 2023 CHI Conference on Human Fa, 2023
Editore: ACM
DOI: 10.1145/3544548.3581515

A Fitts’ Law Study of Gaze-Hand Alignment for Selection in 3D User Interfaces (si apre in una nuova finestra)

Autori: Uta Wagner; Mathias Lystbæk; Pavel Manakhov; Jens Emil Grønbæk; Ken Pfeuffer; Hans Gellersen
Pubblicato in: CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Editore: ACM
DOI: 10.1145/3544548.3581423

Real-time head-based deep-learning model for gaze probability regions in collaborative VR (si apre in una nuova finestra)

Autori: Riccardo Bovo, Daniele Giunchi, Ludwig Sidenmark, Hans, Gellersen, Enrico Costanza, Thomas Heinis
Pubblicato in: 2022 Symposium on Eye Tracking Research and Applications, 2022
Editore: Association for Computing Machinery
DOI: 10.1145/3517031.3529642

GE-Simulator: An Open-Source Tool for Simulating Real-Time Errors for HMD-based Eye Trackers (si apre in una nuova finestra)

Autori: Ludwig Sidenmark; Mathias N. Lystbæk; Hans Gellersen
Pubblicato in: Sidenmark , L , Lystbæk , M N & Gellersen , H 2023 , GE-Simulator : An Open-Source Tool for Simulating Real-Time Errors for HMD-based Eye Trackers . in S N Spencer (ed.) , Proceedings of the 2023 Symposium on Eye Tracking Research and Applications . , 8 , Association for Computing Machinery , New York , pp. 1-6 , 15th Annual ACM Symposium on Eye Tracking Research and Applications, ETRA 2023 , Tub, 2023
Editore: ACM
DOI: 10.1145/3588015.3588417

Design Principles and Challenges for Gaze + Pinch Interaction in XR (si apre in una nuova finestra)

Autori: Ken Pfeuffer Mar Gonzalez-Franco Hans Gellersen
Pubblicato in: IEEE Computer Graphics and Applications, 2024, ISSN 0272-1716
Editore: Institute of Electrical and Electronics Engineers
DOI: 10.1109/mcg.2024.3382961

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