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An Interactive, Collaborative Digital Gamification Approach to Effective Experiential Training and Prediction of Criminal Actions

Descripción del proyecto

Una plataforma de formación virtual para los agentes de policía

Como estrategia de formación, las empresas e instituciones recurren a la ludificación para involucrar a los usuarios y motivar sus acciones. El proyecto LAW-GAME, financiado con fondos europeos, utilizará tecnologías de ludificación para formar a los agentes de policía sobre procedimientos en un entorno virtual seguro y controlado en Grecia, España, Lituania, Rumanía y Moldavia. El proyecto introducirá un método atractivo para desarrollar las competencias requeridas para llevar a cabo el análisis de inteligencia asistido por IA y la predicción de actos ilegales. LAW-GAME efectuará un examen forense a través de un escenario cooperativo de un jugador o varios jugadores y proporcionará herramientas de IA desarrolladas para el reconocimiento de pruebas, la investigación en la escena del crimen y el análisis de accidentes de tráfico. El proyecto expondrá a los alumnos a las tácticas de las entrevistas policiales y los formará para que puedan reconocer y hacer frente a posibles atentados terroristas.

Objetivo

The aim of our project is to train police officers’ on the procedure, through gamification technologies in a safe and controlled virtual environment. Essential tasks during the creation of LAW-GAME serious game are to virtualise and accurately recreate the real world. We will introduce an attractive approach to the development of core competencies required for performing intelligence analysis, through a series of AI-assisted procedures for crime analysis and prediction of illegal acts, within the LAW-GAME game realm. Building upon an in-depth analysis of police officers’ learning needs, we will develop an advanced learning experience, embedded into 3 comprehensive “gaming modes” dedicated to train police officers and measure their proficiency in:
1. conducting forensic examination, through a one-player or multi-player cooperative gaming scenario, played through the role of a forensics expert. Developed AI tools for evidence recognition and CSI and car accident analysis, will provide guidance to the trainee.
2. effective questioning, threatening, cajoling, persuasion, or negotiation. The trainee will be exposed to the challenges of the police interview tactics and trained to increase her emotional intelligence by interviewing a highly-realistic 3D digital character, advanced with conversational AI.
3. recognizing and mitigating potential terrorist attacks. The trainees will impersonate an intelligence analyst tasked with preventing an impending terrorist attack under a didactic and exciting “bad and good” multiplayer and AI-assisted game experience.
The proposed learning experience focuses on the development of the key competences needed for successfully operating in diverse and distributed teams, as required by several cross-organisational and international cooperation situations. The learning methodology developed by the LAW-GAME consortium will be extensively validated by European end-users, in Greece, Lithuania, Romania, Moldavia and Spain.

Convocatoria de propuestas

H2020-SU-SEC-2018-2019-2020

Consulte otros proyectos de esta convocatoria

Convocatoria de subcontratación

H2020-SU-SEC-2020

Régimen de financiación

RIA - Research and Innovation action

Coordinador

EUROPEAN UNIVERSITY - CYPRUS LTD
Aportación neta de la UEn
€ 566 875,00
Dirección
DIOGENES STREET 6 ENGOMI
22006 Nicosia
Chipre

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Región
Κύπρος Κύπρος Κύπρος
Tipo de actividad
Higher or Secondary Education Establishments
Enlaces
Coste total
€ 566 875,00

Participantes (18)