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Gameful approaches for Equity, Diversity and Inclusion education

Project description

Playing to improve social inclusion

Gender equality is a top priority in the EU and one of the 2030 Sustainable Development Goals. Combined, gameful technologies, humanities, psychology and education can benefit social inclusion education. In this context, the EU-funded GAMINCLUSIVE project proposes a framework of designing gameful Equity, Diversity and Inclusion (EDI) educational methods that promote cognitive, behavioural and attitudinal learning to reduce implicit bias and allow individuals to reflect, exercise and support each other’s rights. GAMINCLUSIVE will integrate research and applications with grounded theory. The project will perform a quantitative and qualitative analysis of empirical outcomes of the designed gameful instructional materials, prototypes and web learning application with user testing and controlled experiments.

Objective

"GamInclusive proposes a framework to guide professionals and enthusiasts in designing gameful Equity, Diversity and Inclusion (EDI) educational approaches that promote cognitive, behavioural, and attitudinal learning to mitigate implicit bias and empower individuals in reflecting, exercising and upholding each others’ rights. It aims to address the intersection between gameful approaches and EDI education and training areas, which is yet to mature on theoretical, empirical and practical levels, by: G1) systematically integrating research and applications while consolidating this interdisciplinary subject with ground theory; G2) quantitative and qualitatively analyse empirical outcomes of the designed gameful instructional materials, prototypes and web learning application with user testing and controlled experiment by comparing the interaction, pre/post-test and survey responses; and G3) defining a practical framework for gameful EDI educational strategies that raises awareness about social issues and engages behavioural and attitudinal changes, by triangulating theoretical and empirical evidence. The host institution and my skill sets are highly complementary and suit the needs of this ground-breaking research, in which I will transfer my software development knowledge (especially in gamified education settings), and the Tampere University will provide the experience on humanities, psychology, and sustainability. The innovative and career-building aspect of GamInclusive is a novel combination of humanities, psychology, education, and gameful technologies towards the betterment of social sustainability issues, as those from 2030 Sustainable Development Goals (e.g. #5: Gender equality, #10: Reduced inequalities, and #16: Peace, justice and strong institutions). Tackling inequalities and discrimination issues, GamInclusive potential for social change attracts the interest of academia, industries, NGO fighting discrimination and overall society."

Coordinator

TAMPEREEN KORKEAKOULUSAATIO SR
Net EU contribution
€ 190 680,96
Address
KALEVANTIE 4
33100 Tampere
Finland

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Region
Manner-Suomi Länsi-Suomi Pirkanmaa
Activity type
Higher or Secondary Education Establishments
Links
Total cost
€ 190 680,96