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Gameful approaches for Equity, Diversity and Inclusion education

Descrizione del progetto

Giocare per migliorare il livello di inclusione sociale

La parità di genere costituisce una delle priorità di spicco dell’UE e figura tra gli obiettivi di sviluppo sostenibile per il 2030. Le tecnologie combinate e ludiche, le discipline umanistiche, la psicologia e l’istruzione possono favorire l’inclusione sociale. In questo contesto, il progetto GAMINCLUSIVE, finanziato dall’UE, propone un quadro per la progettazione di metodi didattici ludici a favore della parità, della diversità e dell’inclusione che promuovono l’apprendimento cognitivo, comportamentale e attitudinale per ridurre i pregiudizi impliciti e permettere alle persone di riflettere, esercitare e sostenere i propri diritti reciproci. GAMINCLUSIVE integrerà la ricerca e le applicazioni con la «grounded theory», conducendo un’analisi quantitativa e qualitativa dei risultati empirici dei materiali didattici ludici concepiti, dei prototipi e dell’applicazione di apprendimento sul web tramite il collaudo da parte degli utenti ed esperimenti controllati.

Obiettivo

"GamInclusive proposes a framework to guide professionals and enthusiasts in designing gameful Equity, Diversity and Inclusion (EDI) educational approaches that promote cognitive, behavioural, and attitudinal learning to mitigate implicit bias and empower individuals in reflecting, exercising and upholding each others’ rights. It aims to address the intersection between gameful approaches and EDI education and training areas, which is yet to mature on theoretical, empirical and practical levels, by: G1) systematically integrating research and applications while consolidating this interdisciplinary subject with ground theory; G2) quantitative and qualitatively analyse empirical outcomes of the designed gameful instructional materials, prototypes and web learning application with user testing and controlled experiment by comparing the interaction, pre/post-test and survey responses; and G3) defining a practical framework for gameful EDI educational strategies that raises awareness about social issues and engages behavioural and attitudinal changes, by triangulating theoretical and empirical evidence. The host institution and my skill sets are highly complementary and suit the needs of this ground-breaking research, in which I will transfer my software development knowledge (especially in gamified education settings), and the Tampere University will provide the experience on humanities, psychology, and sustainability. The innovative and career-building aspect of GamInclusive is a novel combination of humanities, psychology, education, and gameful technologies towards the betterment of social sustainability issues, as those from 2030 Sustainable Development Goals (e.g. #5: Gender equality, #10: Reduced inequalities, and #16: Peace, justice and strong institutions). Tackling inequalities and discrimination issues, GamInclusive potential for social change attracts the interest of academia, industries, NGO fighting discrimination and overall society."

Meccanismo di finanziamento

MSCA-IF-EF-ST - Standard EF

Coordinatore

TAMPEREEN KORKEAKOULUSAATIO SR
Contribution nette de l'UE
€ 190 680,96
Indirizzo
KALEVANTIE 4
33100 Tampere
Finlandia

Mostra sulla mappa

Regione
Manner-Suomi Länsi-Suomi Pirkanmaa
Tipo di attività
Higher or Secondary Education Establishments
Collegamenti
Costo totale
€ 190 680,96