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Gameful approaches for Equity, Diversity and Inclusion education

CORDIS provides links to public deliverables and publications of HORIZON projects.

Links to deliverables and publications from FP7 projects, as well as links to some specific result types such as dataset and software, are dynamically retrieved from OpenAIRE .

Publications

Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design (opens in new window)

Author(s): Jeanine Kirchner-Krath, Maximilian Altmeyer, Linda Schürmann, Bastian Kordyaka, Benedikt Morschheuser, Ana Carolina Tomé Klock, Lennart Nacke, Juho Hamari, Harald F.O. von Korflesch
Published in: International Journal of Human-Computer Studies, Issue 190, 2024, Page(s) 103314, ISSN 1071-5819
Publisher: Academic Press
DOI: 10.1016/j.ijhcs.2024.103314

Storified quizzes in the classroom: a 12-week study in user experience and artificial intelligence courses (opens in new window)

Author(s): Luiz Rodrigues, Paula Toledo Palomino, Armando Maciel Toda, Ana Carolina Tomé Klock
Published in: Revista Novas Tecnologias na Educação, Issue 21, 2023, Page(s) 221–230, ISSN 1679-1916
Publisher: Universidade Federal do Rio Grande do Sul
DOI: 10.22456/1679-1916.134349

Sensation in Gamification: A Qualitative Investigation of Background Music in Gamified Learning (opens in new window)

Author(s): José Alexandre de Freitas, Mateus Oliveira, Carlos Martinelli, Fernando Amorim, Armando M. Toda, Paula Palomino, Ana C. T. Klock, Guilherme Guerino, Anderson P. Avila-Santos, Luiz Rodrigues
Published in: Journal on Interactive Systems, Issue 15, 2024, Page(s) 810-822, ISSN 2763-7719
Publisher: Sociedade Brasileira da Computação
DOI: 10.5753/jis.2024.4501

From forceful compliance to motivated endorsement: effects of gamification on policy compliance during COVID-19 (opens in new window)

Author(s): Eetu Wallius, Ana Carolina Tomé Klock, Juho Hamari
Published in: Behaviour & Information Technology, 2023, Page(s) 1-19, ISSN 1362-3001
Publisher: Taylor & Francis
DOI: 10.1080/0144929x.2023.2286344

Gamification towards and alongside equity, diversity and inclusion: Looking back to move forward (opens in new window)

Author(s): Ana Carolina Tomé Klock, Paula Toledo Palomino, Luiz Rodrigues, Armando Maciel Toda, Sofia Simanke, Velvet Spors, Brenda Salenave Santana, Juho Hamari
Published in: New Media & Society, Issue OnlineFirst, 2024, Page(s) 1-26, ISSN 1461-4448
Publisher: SAGE Publications
DOI: 10.1177/14614448241254028

Motivation no Jutsu: Exploring the Power of Badge Aesthetics in Gamified Learning (opens in new window)

Author(s): Luiz Rodrigues, Armando Maciel Toda, Paula Toledo Palomino, Ana Carolina Tomé Klock, Anderson Avila-Santos
Published in: Proceedings of the Brazilian Symposium on Computer in Education, Issue 34th, 2023, Page(s) 631-643
Publisher: Sociedade Brasileira de Computação
DOI: 10.5753/sbie.2023.234313

O uso da gamificação e das teorias freireanas na Educação de Jovens e Adultos: um mapeamento sistemático (opens in new window)

Author(s): Leiliane Petri, Ana Carolina Tomé Klock, Isabela Gasparini
Published in: WORKSHOP DE INFORMÁTICA NA ESCOLA (WIE), Issue 29, 2023, Page(s) 1205-1219
Publisher: Sociedade Brasileira de Computação
DOI: 10.5753/wie.2023.234830

SAGE: A dataset for Smart Adaptive Gamified Education (opens in new window)

Author(s): Armando Toda, Luiz Rodrigues, Paula Toledo Palomino, Ana Carolina Tomé Klock, Filipe Pereira, Elaine Oliveira, Isabela Gasparini, Seiji Isotani, Alexandra Cristea
Published in: Proceedings of the Brazilian Symposium on Computer in Education, Issue 34th, 2023, Page(s) 1098-1108
Publisher: Sociedade Brasileira de Computação
DOI: 10.5753/sbie.2023.233478

Gamified scaffolding in formal education: A scoping review

Author(s): Bernice Beukes, Ana Carolina Tome Klock, Nikoletta-Zampeta Legaki, Juho Hamari
Published in: Proceedings of the Hawaii International Conference on System Sciences, Issue 57th, 2024, Page(s) 5144-5153, ISBN 978-0-9981331-7-1
Publisher: University of Hawaiʻi

Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work

Author(s): Jeanine Krath, Ana Carolina Tomé Klock, Benedikt Morschheuser, Nikoletta-Zampeta Legaki, Solip Park, Harald von Korflesch, Juho Hamari
Published in: Proceedings of the International GamiFIN Conference, Issue 7th, 2023, Page(s) 1-12
Publisher: CEUR-WS

Gamification and Policy Compliance: Results from an Online Vignette Experiment in the Context of Social Distancing for Public Health Security

Author(s): Eetu Wallius, Ana Carolina Tomé Klock, Juho Hamari
Published in: Proceedings of the Hawaii International Conference on System Sciences, Issue 56th, 2023, Page(s) 2943-2952
Publisher: ScholarSpace

Rumo à Concepção de Diretrizes para Design da Gamificação sob a ótica da IHC feminista / Towards the Conception of Guidelines for Gamification Design from the perspective of the feminist HCI (opens in new window)

Author(s): Karine Alessandra Cordova, Ana Carolina Tomé Klock, Isabela Gasparini
Published in: Proceedings of the Brazilian Symposium on Human Factors in Computational Systems, Issue 22nd, 2022, Page(s) 116-119
Publisher: Brazilian Computer Society
DOI: 10.5753/ihc_estendido.2022.226020

Finding Harmony in Gamification: Examining the Role of Music in Gamified Learning (opens in new window)

Author(s): José Alexandre de Freitas, Mateus Oliveira, Carlos Martinelli, Armando Maciel Toda, Paula Toledo Palomino, Ana Carolina Tomé Klock, Anderson Avila-Santos, Luiz Rodrigues
Published in: Workshop sobre Interação e Pesquisa de Usuários no Desenvolvimento de Jogos (WIPLAY), 2023, Page(s) 1-12
Publisher: Sociedade Brasileira de Computação
DOI: 10.5753/wiplay.2023.236059

How are gameful experience dimensions associated with intrinsic and extrinsic motivation? Results from an online vignette study

Author(s): Eetu Wallius, Ana Carolina Tomé Klock, Juho Hamari
Published in: Proceedings of the International GamiFIN Conference, Issue 7th, 2023, Page(s) 132-143
Publisher: CEUR-WS

Affective Memory in Gamified Learning: A Usability Study (opens in new window)

Author(s): Luiz Rodrigues, Daniel Arndt, Paula Palomino, Armando Toda, Ana Carolina Tomé Klock, Anderson Avila-Santos, Seiji Isotani
Published in: Proceedings of the Brazilian Symposium on Computers in Education, Issue 33rd, 2022, Page(s) 585-596
Publisher: Brazilian Computer Society
DOI: 10.5753/sbie.2022.225748

Ethical challenges in gamified education research and development: An umbrella review and potential directions

Author(s): Ana Carolina Tomé Klock, Brenda Salenave Santana, Juho Hamari
Published in: Gamification Design for Educational Contexts: Theoretical and Practical Contributions, 2023, Page(s) 37-48
Publisher: Springer

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