Periodic Reporting for period 2 - EMPOWER (Design and evaluation of technological support tools to empower stakeholders in digital education)
Période du rapport: 2023-10-01 au 2025-09-30
The core objective of EMPOWER is to develop and deploy a unique learning platform for personalised education for children with NDDs that goes beyond current approaches and paradigms and empowers teachers to support children with NDDs in their academic learning and inclusion.
The training materials created have been proven useful for teachers to understand the underlying mechanisms of executive functions and emotion regulation strategies. As it was originally planned, all the games developed contain several difficulty levels and take place in the context/scenario of an eco-farm. The Executive Functions games (for sustained attention, working memory, cognitive flexibility, delayed gratification, and inhibitory control) were developed as originally planned, in five separate serious games. The games for emotional regulation have been integrated into a single EmotiFest game, where all the different games are combined to improve student engagement. All the relevant emerging technologies (wearables, eye-tracking, machine-learning, gamification, and VR) have been integrated into a single platform that can run in a standalone version or connected to a remote server. All the devices used (computer, tablet with teacher app, smartwatch, and eye-tracker) are interconnected and record time-stamped data, both for assessing game performance and research purposes.