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Augmented Social Play (ASP): smartphone-enabled group psychotherapeutic interventions that boost adolescent mental health by supporting real-world connection and sense of belonging

Descripción del proyecto

Intervención digital en salud mental para combatir la soledad de los adolescentes

La mala salud mental y el aislamiento social aumentan entre los jóvenes, agravados por la pandemia. Las relaciones de apoyo desempeñan un papel crucial en la salud mental y la lucha contra la soledad. Las escuelas carecen actualmente de intervenciones basadas en pruebas para fomentar el sentimiento de pertenencia. El equipo del proyecto ASP-belong, financiado con fondos europeos, ha desarrollado Augmented Social Play (ASP), una intervención digital en salud mental que utiliza teléfonos inteligentes para facilitar experiencias de grupo. ASP incorpora elementos de narración, realidad aumentada, juego y técnicas psicoterapéuticas para mejorar el bienestar mental y fomentar el sentimiento de pertenencia a un grupo. El equipo del proyecto implicará a las partes interesadas en la creación de «ASP #1» y su aplicación en escuelas situadas en Chequia, Portugal y el Reino Unido. Ello puede fomentar su adopción por parte de los responsables políticos, los profesionales y los medios de comunicación.

Objetivo

"In our fast-changing society, poor mental health and social isolation are increasing among young people, exacerbated by the pandemic. Belonging – feeling connected to and accepted by others through supportive interpersonal relationships – is key to boosting mental health and overcoming loneliness. There is a lack of evidence-based interventions addressing belonging, particularly in schools, which remains a central space for adolescent socialisation. Digital technologies, while disrupting the social landscape, offer enormous potential for adolescent health management. This project develops Augmented Social Play (ASP), a pioneering digital mental health intervention format whose feasibility has been established through proof-of-concept prototype. ASP uses smartphones to deliver real-world group experiences that combine immersive storytelling, augmented reality, collaborative face-to-face gameplay and evidence-based psychotherapeutic methodologies to boost individuals’ mental health while fostering a greater sense of belonging within the group. Collaborating across academia, industry, education, health and the arts, and working with young people, we will co-develop ASP #1, a full-scale, multi-session intervention. We will implement this intervention in schools in Portugal, Czechia, and the UK, using strategies informed by policy review, and evaluate its efficacy, cost-effectiveness and implementation in order to present an evidence base to stakeholders including policy-makers, practitioners and media, stimulating wide uptake. We will further evolve ASP by collaborating with vulnerable adolescents to ensure we meet the widest spectrum of needs; by prototyping additional ASP interventions aimed at different populations and threats to mental health; and by creating comprehensive ethical guidelines. Our long-term goal is wide-scale adoption of ASP, making multiple smartphone-delivered group mental health interventions freely accessible to diverse populations and settings."

Coordinador

Masarykova univerzita
Aportación neta de la UEn
€ 864 753,75
Dirección
Zerotinovo namesti 9
601 77 Brno
Chequia

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Región
Česko Jihovýchod Jihomoravský kraj
Tipo de actividad
Higher or Secondary Education Establishments
Enlaces
Coste total
€ 864 753,75

Participantes (5)

Socios (5)