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Social and hUman ceNtered XR

Project description

Lifelike social environments in extended reality

Extended reality (XR) is an emerging technology with promising potential in many fields including health, communication and safety. However, overcoming XR’s limitations in providing authentic interactive social environments is key to further developing its applications. The EU-funded SUN project aims to advance the social interactivity of XR technology by establishing scalable models with sustained and convincing virtual environments. The project will also improve the data-processing capability of wearable devices and develop wearable sensors and tactile interfaces to improve user experience. SUN will validate these models in three real-life situations: rehabilitation therapy, improved safety and social interaction among workers, and facilitate interaction for disabled users.


The Social and hUman ceNtered XR (SUN) project aims at investigating and developing extended reality (XR) solutions that integrate the physical and the virtual world in a convincing way, from a human and social perspective. The virtual world will be a means to augment the physical world with new opportunities for social and human interaction.
We will address the following limitations:
● Lack of solutions to develop scalable and cost-effective new XR applications;
● Lack of convincing solutions for mixing of the virtual and physical environment;
● Lack of plausible and convincing human interaction interfaces in XR;
● Barriers due to resource limitations of end-user devices;
We will develop solutions to surpass current limitations, including:
● Development of scalable solutions to obtain plausible and convincing virtual copies of physical objects and environments;
● Development of solutions for a seamless and convincing interaction between the physical and the virtual world;
● Development of wearable sensors and haptic interfaces for convincing and natural interaction with the virtual environment;
● Development of artificial intelligence-based solutions to address current computing, memory, and network limitations of wearable devices;
The developed solution will be demonstrated in three real-life scenarios:
1 XR for rehabilitation after accidents or diseases.
2 XR in the industry to increase safety and improve social interaction among workers.
3 XR to remove interaction barriers for persons with disabilities.



Net EU contribution
€ 1 091 250,00
Piazzale aldo moro 7
00185 Roma

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Centro (IT) Lazio Roma
Activity type
Research Organisations
Other funding
€ 0,00

Participants (14)

Partners (3)